Build a struggling MMA gym into a title-winning empire. Scout fighters, negotiate contracts, run training camps, survive the drama, balance every dollar, and work the corner live during fully simulated fight nights. A single-player pixel-art management sim.
Six chambers. They fire in order. You decide what each one does. Engrave the cylinder one chamber at a time, close it with a flick of the wrist, and learn the sequence before it learns you — a hand-drawn Western horde shooter where everything you buried is walking back up the hill.