The Tang is gone and you run a mercenary company that fights for whoever pays. Real-time-with-pause tactics on a sixteen-lane field. Spears hold, cavalry charges, crossbows go through armour, and when the enemy breaks you hire the rest. Every man has a name and a temper. When he dies he stays dead.
Build trade routes, recruit companions and refit your fleet in a single-player sailing adventure set in the late-Ming Southern Seas. Navigate wind, waves and strange encounters. Will you turn the sea into a ledger—or learn to live alongside it?