A gentle mystery about a village that cannot let go of its dead. As a journeyman necromancer, you lay six spirits to rest by listening to them, investigating what holds them, and making your case with three objects in a ritual circle. No combat, no timers, no fail states.
You are Talon-22, a combat clone printed this shift, and twenty-one of you didn't come home. A cel-shaded mech roguelite shooter: short, lethal squad battles through procedurally generated war-torn cities, against enemy squads that flank, suppress and hold the line. Die, and the next you deploys.