Six houses. Sixty feet of asphalt. One roommate who's never had a date, and your certainty that you can fix that. A coming-of-age visual novel about the year you learn you cannot hand a person a life. Three acts, six routes, seven endings.
You inherited a mountain bed-and-breakfast where guests keep checking in and the register says nobody has ever checked out. Four adults. One book. A cozy-horror mystery visual novel where the person you fall for decides what the town's curse really is — and what you do about it.