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Endless Reach

Yakında

Soverance StudiosKeşfedilme Oct 16, 2026

Oyun hakkında

Binlercesinden oluşan bir sürünün içine kaçakçılık uçuşu yap. Yakaladığın her küre hem XP hem de kargodur. Bölgede kaldıkça artan tehlike önce taretleri, ardından bir bölüm sonu düşmanını getirir. Sıçramayı başlat, sürücü şarj olurken bölgeyi savun ve kazandıklarının hepsini güvenceye al. Ölürsen yalnızca bir kısmını korursun. Müzik, ne kadar iyi uçtuğuna göre değişir.

Steam’deki orijinal açıklama

Endless Reach is a top-down bullet heaven in space. Your ship is built from light. The swarm is built from matter, and there are thousands of them. You fly, you aim, the guns fire on their own, and you decide when to leave.

The only question is how greedy you get before you jump.

Every mint orb does two jobs. It fills your XP bar, and it is cargo you can bank in the hangar.

Call the jump anywhere. A zone drops around you and the drive needs about eight seconds to charge. Charging burns fuel and spikes the heat. Leave the zone and the charge pauses.

Hold it and you bank everything you carried. Die out there and you keep about a fifth.

The soundtrack plays along with the run. The heat drives the drums and the bass. How well you fly drives the melody, so a clean run sounds different from a scrappy one. Every sound in the game is tuned to the track's key.

Keep your Resonance high long enough and you hit Surge: the whole track opens up and your light opens with it. Resonance changes what you see and hear, never your power.

Heat rises the longer you stay. More enemies, tougher enemies, then turrets. At heat 70 a boss arrives and clears the field for itself, and while it is out there the jump is locked. Kill it and you get a window to leave. Stay, and the next one comes in harder.

Heat has no ceiling.

  • 8 weapons. Level one to 5 with its paired passive and a boss kill evolves it into something much bigger.

  • 12 passives across 4 weapon slots and 4 passive slots. Pick 1 of 3 at every level-up.

  • 4 ships: Courier, Smuggler, Skipjack and Gunship. Each one changes how the extraction plays.

  • 3 sectors, each with its own swarm, boss and backdrop: the Shattering Giant, the Celestial Nexus and the Annulus. Deeper sectors pay more for the same haul.

  • Contracts let you take on extra danger before launch for a bigger cut.

  • Leaderboards for the biggest single banked haul in each sector. Die and you post nothing.

  • Built for Steam Deck and gamepad first, with full mouse and keyboard support.

  • Accessibility options, including reduced flashing.

Demo ve çıkış bilgileri

Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.

Demo, oyun testi ve erken erişim arasındaki fark

Bilgi ve görseller: Steam · Son kontrol UTC