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Endless Reach

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Soverance StudiosDescubierto Oct 16, 2026

About the game

Adéntrate en un enjambre de miles de enemigos durante una misión de contrabando. Cada orbe que atrapes es XP y carga. Cuanto más tiempo te quedes, más se complica la cosa: primero aparecen torretas y después, un jefe. Inicia el salto, mantén la zona mientras se carga el motor y ponlo todo a salvo. Si mueres, solo conservarás una parte. La música se adapta a lo bien que vueles.

Descripción original de Steam

Endless Reach is a top-down bullet heaven in space. Your ship is built from light. The swarm is built from matter, and there are thousands of them. You fly, you aim, the guns fire on their own, and you decide when to leave.

The only question is how greedy you get before you jump.

Every mint orb does two jobs. It fills your XP bar, and it is cargo you can bank in the hangar.

Call the jump anywhere. A zone drops around you and the drive needs about eight seconds to charge. Charging burns fuel and spikes the heat. Leave the zone and the charge pauses.

Hold it and you bank everything you carried. Die out there and you keep about a fifth.

The soundtrack plays along with the run. The heat drives the drums and the bass. How well you fly drives the melody, so a clean run sounds different from a scrappy one. Every sound in the game is tuned to the track's key.

Keep your Resonance high long enough and you hit Surge: the whole track opens up and your light opens with it. Resonance changes what you see and hear, never your power.

Heat rises the longer you stay. More enemies, tougher enemies, then turrets. At heat 70 a boss arrives and clears the field for itself, and while it is out there the jump is locked. Kill it and you get a window to leave. Stay, and the next one comes in harder.

Heat has no ceiling.

  • 8 weapons. Level one to 5 with its paired passive and a boss kill evolves it into something much bigger.

  • 12 passives across 4 weapon slots and 4 passive slots. Pick 1 of 3 at every level-up.

  • 4 ships: Courier, Smuggler, Skipjack and Gunship. Each one changes how the extraction plays.

  • 3 sectors, each with its own swarm, boss and backdrop: the Shattering Giant, the Celestial Nexus and the Annulus. Deeper sectors pay more for the same haul.

  • Contracts let you take on extra danger before launch for a bigger cut.

  • Leaderboards for the biggest single banked haul in each sector. Die and you post nothing.

  • Built for Steam Deck and gamepad first, with full mouse and keyboard support.

  • Accessibility options, including reduced flashing.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC