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Chains of Three Kingdoms

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ROLLINGJDécouvert le Nov 10, 2026

About the game

A Three Kingdoms strategy roguelike. Battles are match-3, decisions are strategy. Build a different army every run from 50 generals and 6 formations, and march on Luoyang, where Dong Zhuo has made a pact with a demon.

Description d’origine sur Steam

Dong Zhuo Has Made a Pact with a Demon

A pact sealed in Luoyang is spreading across the land. You are a nameless volunteer commander. With a single call to arms in hand, you march from the Yellow Turban plains, through the mountain passes, to the crimson-pulsing palace of Luoyang.

Battles Are Match-3. Decisions Are Strategy.

The tiles on the board are your generals. Match a general's tiles and their unit acts: a 3-match attacks, a 4-match hits for 2.2×, a 5-match hits for 4× and unleashes their signature skill. Chains raise your army's morale, and higher morale makes every attack hit harder. You're not solving a puzzle. You have to choose carefully who moves, and when.

Legion Tactics — Big Matches Become Orbs

A 4-match earns a silver orb, a 5-match a gold one. Spend orbs on tactic cards like Fire Attack, Charge Order, or Last Stand. You can hold only three. To pick up a new card, you have to throw one away. On top of your generals' automatic skills, one layer where you step in yourself.

A Different Army Every Run

Six origins each define your starting roster and tactics outright. Fifty generals come with their own troop type, stats, three-tier signature skill, and bonds, then 62 pieces of equipment and 6 formations stack on top. Five fight, ten fit on the roster. Who to recruit, who to train, who gets the gear, who to spare: four decisions that make every run a different build.

Across the Map of Northern China to Luoyang

From the wheat fields of Jizhou through the gorges of Hulao Pass to the Luoyang basin, the world goes wrong the farther west you go. Choose your route between battles, elites, recruitment, markets, conscription, and events, and make your call in 48 of them. Dong Zhuo waits at the end of Act 3, and if you have gathered the three tokens, there is something further down.

When the Supplies Run Out, the Campaign Ends

Each battle gives you as many moves as you have supplies. Enemies count down on a timeline, and the moment two of them strike at once is the moment of danger. Even with supplies gone, leftover morale buys you a few more moves. Short, sharp puzzle battles, every one of them over within 30 moves.

What Remains After Defeat

When a run ends, you earn Renown for how far you got. Even in defeat, Renown buys a stronger start, and everyone you meet for the first time is recorded in the Chronicle, widening the general pool for your next run. After your first clear, Warlord ranks 1–20 open up.

Key Features

  • Roguelike runs. 3 acts + a final battle

  • 50 generals · 50 signature skills × 3 tiers · bond synergies

  • 6 origins · 6 formations · 62 pieces of equipment · 13 tactic cards

  • 48 events, origin-exclusive choices, token events with locked conditions

  • Supplies, morale, and the enemy timeline. Battles that end within 30 moves

  • Chronicle · Renown shop · Warlord ranks 1–20

  • 20 achievements · full controller support

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC