Interplanetary Farmer
Coming soon
About the game
Demand runs ahead of supply, growers are being recruited. You are one of them: you pick a planet, take over a plot of land, and run it remotely through a tracked robot called the Farmoton. You make money (nibs) by growing crops and selling them to the traders who dock at your farm's market each day.
Original Steam description
Thousands of years after the first interplanetary war, a century of shifting alliances has left about one in ten of the old populations alive, and food production was among the first things the militaries targeted. Demand now runs far ahead of supply, so growers are being recruited. You are one of them: you pick a planet, take over a plot of land, and run it remotely through a tracked robot called the Farmoton.
You make money (nibs) by growing crops and selling them to the traders who dock at your farm's market each day. Some crops are illegal and pay far more, but inspectors fine you for them and three strikes close the farm. You start with 2,500 nibs. Your first farm also comes with 5 seeds of the legal crop that suits it best (on most starting planets a perfect fit), in its seed shed, and the Farmoton tooling to plant them; you still need a trailer to harvest them and the right shed to store the harvest. The game ends only if you have no farm left and cannot afford a new one (the cheapest planet costs 300 nibs).






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC