Seolhwa Dungeon
Coming soon
About the game
A turn-based roguelike where you fight monsters from Korean folktales, and they act the way they do in the stories. Let the Imugi live too long and it becomes a dragon. If the reaper sees you for three turns, he calls your name. When you die, you start over in a new dungeon.
Original Steam description
A turn-based roguelike where you fight monsters from Korean folktales. I played Dungeon Crawl Stone Soup for a long time as a kid, and this game owes a lot to it. I never did win with all 15 runes. I'm making this on my own.
When you move one square, the enemies get one move. There's no undo. If you die you start over, and the dungeon layout is different every time.

I made 162 of them and based how they fight on their stories. Here are a few.
The Imugi grows every 10 turns. The third time, it becomes a dragon, so don't let that fight run long.
You can't kill the Jihaguk Daejeok by hitting him, because his life is hidden in a jar. It's in another room on that floor, and you have to break it first.
If the Jeoseung Saja (the reaper) sees you for three turns, he calls your name and you take a big hit. Rice on the Offering Table stops him for a moment.
The Rat King comes from an old story about a rat that eats someone's discarded nail clippings and becomes them. Halfway through the fight it turns into you and uses your class skills. There's a cat trapped on that floor. Free it and the disguise comes off.
Right-click an enemy to see its resistances and weaknesses, plus what it will do next turn. Yokai you meet stay in the codex along with the folktale they came from, so you end up reading a fair number of old stories you've probably never heard.

There are 37 spells. Wood feeds fire, fire feeds earth, and so on through underworld and water. Cast them in that order and they get stronger. If you flood the floor with Tidal Wave and then use Lightning, the shock spreads. Fire makes poison explode. Tools like caltrops and grappling ropes show up too, usually one or two per floor.

You can serve one of eight gods at a shrine, and each has its own taboo. With Sanshin a tiger cub follows you around, but if you kill a tiger or a deer Sanshin gets angry. The Dragon King brings rain that slows enemies. On dry land you take more damage.

You start with one of 14 species and one of 12 classes, like a Bear Folk Monk or a Dol Hareubang Geomancer. Only a few are open at first. Achievements open the rest. When you level up you pick one of a few cards, so the same Bear Folk Monk grows differently every run.


The four main dungeons end in the Underworld. Seven branches lead off from them, each with a boss from its own folktale.
In the Dragon Palace you can save the hare whose liver they're after. At the top of Mt. Jiri the rock splits open and Uturi the Child Hero comes out. If you run into a funeral procession you have to choose between bowing and blocking its way.

On PC
Keyboard and mouse. No gamepad support yet. Walk with the arrow keys, numpad or hjkl, and press Tab to auto-explore.There are no ads or extra purchases. It works offline except for the Hall of Fame. Bug reports and requests go through Discord, and I read everything posted there.






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC