Corehold
近日発売
About the game
Build the dungeon the heroes fear. Design rooms and routes, recruit defenders, set traps, and protect your Dungeon Core against invading adventurers. Shape your strategy through faction progression. When the odds turn against you, your Dungeon Boss can turn the tide.
Steamの原文説明
Corehold is a fantasy dungeon defence strategy game where you build the dungeon heroes are trying to conquer. Expand your underground stronghold, recruit defenders and protect your Dungeon Core against waves of invading adventurers. Prepare between waves, then watch your army fight when the heroes arrive.
BUILD YOUR DUNGEON
Choose where to place your Dungeon Core and entrance, then carve the corridors connecting them. Expand with rooms, position traps and shape the routes through your dungeon. Your layout determines where invaders meet your defenders.
You decide when and where to build. Invest in the future and build as far away as possible, or maybe save mana and build right at the entrance.
PREPARE YOUR DEFENDERS
Recruit units with different strengths and battlefield roles. Position defenders buildings within your rooms to make the most of the available space. Or not and just create a bait room to divide enemy attentions
When a wave begins, your units fight automatically. Every position, unit combination and corridor you planned is now put to the test. Between waves, restore fallen defenders, strengthen your dungeon and adapt your strategy for the next assault.
SHAPE YOUR FACTION
Your army shapes more than the battlefield. For first faction recruitment choices influence the balance of power between Goblins, Orcs and Ogres. Opening different progression routes and make permanent outcomes.
Build cooperation between rival groups or discover what happens when one faction takes control. Different routes change your rulers, army bonuses and the tools available between waves.
There are currently 15 different endings, depending on when they gain influence and who start as leader.
KNOW YOUR ENEMY
Invading adventurers bring different weapons, abilities and route preferences. Some favour open corridors, while others prefer longer paths through your dungeon while others just like to kill monsters.
Inspect their combat statistics and traits to understand what your defenders will face. Adapt your layout and army as new enemies put your strategy to the test.
CHOOSE YOUR DUNGEON BOSS
Begin with the Greenskin Alliance and choose Goblin, Orc or Ogre as your starting Dungeon Boss. Each ruler opens a different direction for your campaign.
Your Dungeon Boss is your strongest defender, but even he can fall if you are not prepared.
Woodwalkers and Mountainborn are planned as future additions. They are not currently playable.





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情報・画像:Steam · 最終確認 UTC