FrostHaul
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Oyun hakkında
The Great Frost has swallowed the south. Command the last train out of a dying city and grow it into a city on rails: heat its cars, keep its crew alive, raid frozen outposts for coal and iron, and stay ahead of the White Wall, the storm that never stops following you north.
Steam’deki orijinal açıklama
Ashcombe has gone dark. Somewhere far to the north, the Great Hearth of New Hearth still burns. You have one locomotive, a handful of frightened people, and a storm that will not stop following you. Keep the fire alive. Keep them alive. Keep moving.
A city on rails
Your train is your city. Couple on bunk cars, a heater car, a greenhouse, a mess, an infirmary, workshops and a dozen more, then furnish every car tile by tile. Each car has its own heat, its own crew and its own work, and every one you add makes the engine burn more coal.- Set the heat in every car and decide who freezes when the coal runs low
- Watch frost creep over the cars and send crews out with picks to break it
- Grow food under green lamps, brew bandages, sew fur coats, forge ammunition
People, not numbers
Every crew member has a name, a trade, needs and a breaking point. They eat, sleep, fall sick, lose fingers to frostbite and sometimes die. The dead are remembered by name. Let Hope fall to nothing and the crew will take the train from you.The Ember Charter
Sign the laws that hold your people together: 35 articles on work, children, food, the sick and the dead, then a sealed page for The Watch or The Hearth. Every law opens something and costs something.Every stop is a raid
Pick a squad of up to four, load their packs from the armoury and go out into the snow. Freight depots, whaling stations and frozen warships hold coal, iron and Boiler Hearts, and people who will fight to keep them. A storm closes in on every site: grab what you came for and get back aboard before the ring shuts.The line north
Choose your route at every fork across the Southern Reach, the High Passes and the Frozen North. Dig through drifts, clear fallen pines, trade in the last Hearth cities, and keep ahead of the White Wall.Two ways to play
- Story Mode, The Last Ember: a hand-written campaign in chapters, with painted scenes and decisions that change the road
- Rogue Mission: a new line every run, 45 to 75 minutes from Ashcombe to New Hearth






Demo ve çıkış bilgileri
Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.
Bilgi ve görseller: Steam · Son kontrol UTC