Star Han: Mech Generals
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About the game
Three Kingdoms generals pilot war mechs in a turn-based roguelite where placement is power. Fit weapons, shields, thrusters and stratagem chips into your Module Grid, chain adjacency bonuses, and borrow Gold when you need it, if you can stay ahead of the interest.
Descrizione originale su Steam
Star Han: Mech Generals is a turn-based roguelite. You pilot the war mechs of Three Kingdoms generals from the Hulao Gate Sector through the Red Cliffs Stream to the Tong Pass Stargate, and every fight comes down to where you put things.
Placement is power
Weapons, armor, thrusters and fusion cores come in different shapes. Rotate them, fit them into a 7×5 Module Grid, and let neighbors boost each other. Same-faction modules side by side gain +1. Shu next to Wu cuts Energy costs. Wei next to Wu hits ×1.25 but hurts you too. Put two modules with a shared history side by side, like Zhao Yun's spear and Zhang Fei's Serpent Spear, and they trigger a Bond skill. While you hold a module, the grid shows exactly how every number will change.Stratagems you can hold
Fifteen classic stratagems, from Chain Stratagem to Borrowing Arrows, are chips that take up grid space like everything else. Empty Fort turns every empty cell into Shield. Borrowing Arrows stores an arrow each time you get hit and adds them to next turn's weapon damage.Borrow now. The interest never sleeps.
Mi Zhu's credit charges interest after every battle. Yuan Shu's bank charges 12 Gold for every node you move. Loan chips occupy grid cells until you repay them, and if you can't pay Yuan Shu, he takes your most expensive module.Four generals, four ways to play
Zhao Yun keeps half his Shield between turns and is the easiest start. Xiahou Dun hits harder the more he bleeds and grows stronger each time he clears a debt. Sun Shangxiang earns interest on the Gold she holds after every battle. Zhuge Liang runs two stratagems at once, and joins after you clear a run at Military Oath 5. Each general has three talents and a personal story to unlock.Events you play, not just pick
Events aren't only menus: dig the canal, win a duel at the front, out-argue a rival, keep the Empty Fort's zither steady, or hear which note the musician got wrong. 20 minigames, where better play means better rewards, and you can practice them aboard the mothership. 173 events, most with historical sources.Bosses rotate
After a few runs, Hulao Gate may bring Dong Zhuo instead of Lü Bu, Cao Cao commands the fleet at the Red Cliffs, Han Sui holds Tong Pass with his strategist, and Cao Cao comes in person to fight for Hanzhong at Mount Dingjun. Each plays differently, and the ones with recorded last words say them when they fall.Know why you lost
When a run ends, the debrief tells you which attack killed you, how much Shield you were short, and how to arrange your grid next time. The run's biggest hit opens up into its full damage formula.Daily and Weekly Challenges, Military Oaths
The Daily Challenge seeds the map, enemies and spoils from the date, so everyone gets the same run. The Weekly Challenge keeps one map all week and adds an edict from a pool of fourteen that bends the rules (cheaper shops but fewer spoils, tougher bosses but richer spoils), and you pick the general. Clear a run to unlock the next of ten Military Oath levels, each stacking a new handicap. Jade Seal Shards from every run unlock talents and eight extra modules in the Armory aboard the Mothership Tongzhou.Relics have weight
31 relics, many built around a playstyle: Huang Gai's Letter of Surrender keeps Burn from fading, Ma Jun's Improvement Plans add damage to every hit of a multi-hit attack. Every relic has a Burden. You can carry more than your general's Leadership, but your Max Hull shrinks, so what you bring is your call. Ten historical pairs grant an extra effect when held together, such as East Wind Order with Huang Gai's Letter for Red Cliffs Fire.The Realm Map: take it, then hold it (full game)
March on nine cities across the Three Kingdoms map, one at a time, plus Changban, a stage of Zhao Yun's own, and Nanzhong, where Meng Huo must be captured three times. The grid you had when you took a city becomes your main army for the next one. Spend the Provisions you bring home on a Granary, Drill Ground, Workshop and Wall, and research prototypes like the Hundred-Forged Blade and the Repeating Crossbow. Each finished prototype brings two variant proposals and you may build only one, the only one you can later mass-produce, while recruited commanders bring captured technology of their own. From your second city on, Zhang Liao and Sima Yi lead counterattacks, and a city you can't hold is lost. Every expedition rolls its weather: rain dampens fire, fog hides enemy intents. Defeat a city's commander and you capture them: recruit, execute or release. Cities you know well can be delegated to a general, who simulates the campaign a dozen times first to show the odds, for a smaller haul; captured cities can take a general or a recruited commander as governor and collect Provisions every season. When your banner flies over the last city, the enemy's main army comes for it, and only a win unifies the realm. Special endings carry generals or relics into your next campaign.Play at your own pace
It's turn-based with no timers. Fights you know by heart can be handed to your lieutenant, who simulates them ten times first and tells you the odds. Four text sizes, and every screen still fits at the largest. When you move with a gamepad, an info bar shows what the focused button does. There's also High Contrast, a colorblind mode, animation and reading speed, shake and flash toggles, and an Assist Mode that cuts enemy damage by 30%.Currently included: 4 generals, 10 sectors (13 floors each, 3 per run with a choice of road for the third), plus Guandu, Wuzhang Plains, Yiling, Hefei and Nanzhong on the Realm Map and Changban, a 9-floor special stage only Zhao Yun can take on (the demo covers the first two), 145 modules, 31 relics, 87 enemy types, 91 achievements drawn from Three Kingdoms lore, and 75 codex entries. Fully playable with keyboard or gamepad, with rebindable keys, adjustable text size and a high-contrast mode.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC