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Riders Of The Nine Planes

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Douglas Paul Stoothoff收录日期 Nov 7, 2026

About the game

A mounted cavalier rogue-like across the Multiverse. Charge at enemies with your stored potential energy from galloping in a straight line, but beware; you are vulnerable once stationary after charging! Later develops into a strategy game in the late stages as you rise in power and control areas.

Steam 原始说明

The Theme of CHARGE is used once literally and once as a pun. You ride your steed and CHARGE around as your primary action which accrues ENERGY CHARGE.

Pick numbers 1-6 (later the hidden spells too) to commit a charge which sends your steed hurtling at the target (sometimes a wall) to select which spell to discharge.

You are VULNERABLE if STATIONARY.  So plot your moving around carefully.

The game starts as a roguelike then more of a full RPG and lastly as a strategy game.  If you wait in the title screen and the splash screens some RTS time will happen in real-time so if you gain in power and have lands or entire planes of existence under your control later, then you can crash your fortunes on purpose by sitting in the attract mode too long.  But it may also randomly benefit you.

You can save your (J)ourney and continue it at the title screen.  Interface is a little frustrating i am hashing out alternate paths with mouse clicks that are not fully worked out.

This is in keeping with my game making philosophy that ideally the best ones I make have elaborate -ramifications- but you can IGNORE Them and play the base game as simply as like an 80's arcade game.  So you can smash around like you're playing UMoria as a roguelike and ignore stuff and still have a good time.  Or...you can painstakingly keep your cavalier-guy or gal alive and grow in power and try for the ultimate prize: Emperor Of The Known Multiverse.  Which is always vacant at the beginning of a world-history.

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信息与图片:Steam · 最后检查 UTC