Nobody Special
In arrivo
About the game
Choose your job, age, family, neighborhood and temperament, then carry that ordinary life through the first days of an outbreak. A narrated dice-and-choice RPG where who you were opens doors, closes others, and decides who walks with you to the end.
Descrizione originale su Steam
Harlan City, late October. A flu-cluster report. An alert on your phone. By nightfall, nothing works the way it did this morning.
Nobody Special is a narrative RPG told in short, narrated text beside a staged 3D scene. You are not a hero or a chosen one. You are a doctor, a mechanic, a priest, a parent. Who you were decides who you meet, who you lose and where the story can go.

Who you were matters
Build your survivor from independent pieces, and every piece opens or closes doors.
8 professions, from Doctor and Police Officer to Ex-convict and Teacher, each with its own opening, a passive skill and an ability you can use once per act
Age, family and neighborhood: four age groups, four family situations and four city districts, each with its own start and its own people
Traits that shape how you act: Brave or Cautious, Compassionate or Selfish, Resourceful, Hot-headed
A personal goal that grows from your life: find your spouse, reach your child, or simply find a way out

Honest dice, real costs
Every check is a d20 roll against a visible target. Before you roll you see the stat, every bonus and penalty, and your exact chance of success
Spend Resolve to reroll a failure, Ammo to tip a fight, Medicine to hold off infection
No hit points: wounds weaken you, infection climbs, and three simple counters (Supplies, Medicine, Ammo) carry the weight of every choice
This is hard survival. Death is a real and common way for a run to end

People in the dark
12 companions, plus the family member you are searching for, if you find them alive. Each run meets six to eight of them
Companions remember what you do, speak up during scenes, help with rolls and leave if pushed too far
4 factions compete for the city: the Army, the Raiders of the docks, a civilian shelter at Northgate Mall and the Church of the Last Light. Where you take shelter for the night shapes the final day

A story built to be played again
A run takes 1–2 hours, with 8 endings to discover; 12 companions and different professions change every run. Four acts across two to three days in the city
8 endings with variants, followed by epilogue cards that tell what became of the people and places you touched
Short scenes and frequent decisions: every choice leaves a trace that can come back later
Made to be comfortable
A weary, warm narrator voices the story, with full narration in English, French, Spanish, Italian, Brazilian Portuguese, Japanese and Simplified Chinese
Text and interface in 12 languages: the seven above plus German, Polish, Russian, Turkish and Korean (with English narration)
Accessibility: an optional Story assist mode for a gentler run (switch it any time; achievements stay on), text size up to 130%, dyslexia-friendly font, colorblind modes, high contrast, reduce effects, adjustable text speed and dice animation, hold-to-confirm for irreversible choices
Full controller support with remapping
Mature content: violence, blood, death and heavy themes. Not gratuitously graphic.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC