Shield Line: Riot Police Tactics
Demnächst
About the game
One city, hundreds of people, a single shield line. Command the riot police: read the crowd, form your line, negotiate or intervene. Every decision shapes the next morning's headline, public trust and the mission that follows.
Originalbeschreibung auf Steam
Shield Line: Riot Police Tactics is a real-time tactics game in which you command a riot police unit. From peaceful marches to post-derby clashes, from looted shopping centres to a station under siege, your job is to keep order across the city's districts. How you keep it is up to you.
The crowd is not a single enemy. Every protester acts on their own anger, fear and patience. Peaceful marchers, ringleaders, militants, hooligans and looters all behave differently. Excessive force makes a crowd grow; a well-timed announcement or negotiation can end the day without bloodshed.
The crowd is not a single enemy. Every protester acts on their own anger, fear and patience. Peaceful marchers, ringleaders, militants, hooligans and looters all behave differently. Excessive force makes a crowd grow; a well-timed announcement or negotiation can end the day without bloodshed.
Features
- Crowds of hundreds: 250-300 people per mission, each with their own mood; panic spreads, narrow streets turn into crushes.
- Shield lines, protective rings, evacuation corridors: form them at any angle and use the terrain; tired front ranks fall back while the second rank takes over.
- 12 unit types: shield officers, patrol officers, gas grenadiers, water cannon, mounted police, flash-bang team, undercover officers, medics, negotiators, police drone, prisoner van and more.
- Fog of war and emergency calls: what your officers can't see stays dark; incidents arrive as calls, and not every call is true. CCTV cameras and the drone are your eyes.
- Night, rain and fog: change visibility, tear gas, fires and the mood of the crowd.
- Public opinion and the press: journalists film every intervention. Each mission ends with a newspaper headline, a shift in public trust and a crowd that remembers.
- Campaign and budget: funds carried between missions, specialist units and equipment upgrades, detention decisions, intelligence. Failure makes the next mission harder.
- Replayability: waves, weather and surprise events change on every run; build your own scenarios with the mission editor.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC