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The Edgelands

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On Point SammyDécouvert le Nov 1, 2026

About the game

A cyberpunk city builder. Start with a desert wasteland. Build the roads, zone the blocks and turn a stretch of dust into a sprawling megacity of neon and towering Spires. Keep the streets under control, strike deals with megacorps and build your own version of utopia.

Description d’origine sur Steam

A cyberpunk city builder. Turn a stretch of wasteland into a neon metropolis.

Start with nothing

One road into the desert. A few tin shacks. That's your city.

Draw the streets, zone Hab, Market and Fab, and watch the Undercity take shape. Keep the power on and the data flowing, and the city grows upwards. Shacks become Midlevel slabs. Slabs become Spire towers, glowing above the slums below.

Sell the city by the block

When things get desperate, the megacorps come knocking. A representative arrives with a fat cheque and an offer to take land off your hands.

Sign the deal and they'll fence it off for good. Their influence spreads a little further every few years. The money helps. What you give up is another matter.

A city with weather

Neon nights. Red smog. Falling ash. Acid storms with green lightning cracking over the towers.

The weather shifts as the years pass, changing the mood of your city. Every new city gets its own neon palette, so no two skylines ever look quite the same.

A skyline that moves

Cargo barges lift off and drift between the towers. Drones ferry freight across the city. Police flyers sweep their searchlights over the poorer districts after dark.

Get close enough to see a single lit window, or pull back until the whole city dissolves into neon and haze.

Keep the city running

Power, data, growth, unrest. The city has a lot going on beneath the surface.

Use detailed overlays to see how everything connects. Spot the block that's about to go dark or the district on the verge of boiling over. The Intel interface keeps track of your money, your population and the reasons people leave.

Features

  • Grow from a handful of desert shacks into a sprawling metropolis of neon towers.

  • Draw your own streets and zone Hab, Market and Fab districts.

  • Build cyberpunk landmarks, from arcologies and orbital elevators to space docks and laser-lit megaclubs.

  • Watch the weather change the city's mood, with a unique neon palette for every city.

  • Trace power, data, growth and unrest through detailed overlays.

  • Strike deals with megacorps. Every deal solves one problem and creates another.

  • Watch the city come alive with cargo barges, freight drones and police flyers and millions of residents.

  • Build your own version of utopia. Just be careful who you sell it to.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC