Neon & Bones
Скоро
About the game
Las Vegas, 1957. Every night you split the casino's take four ways: the tax man, Chicago, your crew and your own pocket. Skim too little and the Family sends a car; too much and the FBI opens a file. Build an empire on the Strip, then buy your way out of the Family.
Оригинальное описание в Steam
Every night, the money has to go somewhere.
Las Vegas, April 1957. You run the Neon & Bones for the Family in Chicago. All day the tables fill the cage. At ten o'clock the count room door closes — and you decide where the money goes before anyone writes it down.- Declare it — the tax keeps the Gaming Control Board off your back.
- Send it east — Chicago takes its share of every night, and the courier comes on Sunday.
- Pay the crew — the people at the scale see every dollar. A thin envelope tonight is a witness tomorrow.
- Keep it — the pocket is yours. Nobody knows. Yet.
No split is clean. Every choice moves the heat, the Family's patience and your crew's loyalty — and the FBI keeps a file on you that you can watch grow.
A story in seven chapters, 1957–1961
From the keys to the count room to the old man's chair. Some nights belong to one moment:- The sit-down — dinner with the Cleveland boss in a steakhouse back room, while one of your own whispers your numbers across the table.
- The night of the raid — after Apalachin the feds kick in the door and you have sixty seconds: burn the ledger, or keep Chicago's copy as leverage?
- The Senate committee — tell the truth, lie under oath, or take the Fifth. Lies wait in the file.
- The Commission — seven chairs vote for the next boss, and most votes are won long before the meeting.
Build an empire on the Strip
Buy a motel, a bar and a laundry that washes more than towels. Take controlling stakes in rival casinos — each one a full floor you can visit and build on. Buy an empty lot on the Boulevard and raise your own casino from the sand: a foreman, unions, inspectors, sandstorms and a grand opening with searchlights. An empire of several casinos turns millions a week — if you can keep it.Get out of the Family's hands
Fill a fund in Reno, find a respectable name for the paper, make sure two Families would stand by you, cool the file — then drive to a diner on Highway 95 at dawn with the last envelope. If it goes right, the casino is yours. No share, no tribute, no courier.A town with a memory
- A crew of real people with loyalty, greed, leverage — and things they know. Vincent's debts, Rosa's son, Frankie's ambition.
- An enforcer who solves problems — and whose own crew brings the FBI.
- Nevada's Black Book: banned from every casino, you run your own through a frontman who has plans of his own.
- Whales on hot streaks, a sheriff who likes dinner, a reporter who likes you less.
- Highway 95 at night: take someone for a ride — and decide, mile by mile, whether to turn back.
- Heists and investigations: somebody robs the cage, clues come from the bar, the cameras and the street — accuse the right one, or hand a shovel to the wrong one.
- The Sunday Las Vegas Clarion writes about what you actually did.
Play with friends
- Quick War — the same Strip, the same seed; last casino standing wins.
- Shared House — run one casino together: the count room, the floor and the fixer each belong to a different player.
- Shared Strip — everyone runs their own casino on one Strip, competes for the same properties and helps friends out.
Features
- A management game built around one decision you make every night.
- Story campaign across four eras of Las Vegas, plus a 30-day Season for a quick game.
- Many endings — the boss of Las Vegas, the man on the Strip, going legit, selling out, walking away — and play on as your successor.
- Three difficulty levels and optional challenges.
- 25 achievements and casino floor cosmetics (carpets and neon).
- Full English and Czech.






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