Corehold
Demnächst
About the game
We lost the surface and went underground. Now the Core rises to take it back. Craft your Weapon from parts, build a new fortress every run and hold off thousands of creatures at once. Then grow your underground Outpost and take back the surface, one sector at a time.
Originalbeschreibung auf Steam
Hold off thousands
We lost the surface and went underground. Every run, the Core rises through the hatch and the horde comes for it: hundreds, then thousands, then more than ten thousand creatures at once, every one of them simulated and pushing. The Core pushes back.Craft your Weapon
Build the Weapon at the centre of the Core from parts: a receiver, barrels, ammo, a scope, a power cell, a muzzle, a magazine and a motor. Up to four barrels, each with its own arc and its own target. 93 Weapon parts across 7 rarities, from Common to Exotic, each with its own perks. Every combination draws its own Weapon.Upgrade your Core
Fit out the Core the same way, with a Hearth and 7 more slots for power, shields and more. 77 Core parts, each Hearth with its own Doctrine.Build a fortress, then merge to grow stronger
Every level-up offers picks for the run grid: 26 weapons, 22 supports, 11 economy buildings, troop huts and 12 abilities. Merge identical buildings to rank them up, and set a ranked weapon beside its partner to evolve it. No two runs build the same fortress.Develop your underground Outpost
Between runs, grow the colony's home in the cavern. Place and upgrade 30 kinds of buildings across 5 districts, run power lines from the Core, dig into the rock for finds, pair neighbours for bonuses and bring specialists home from the surface.Research new tech
55 research projects in 7 categories make the Core, the Weapon, your loot and your Outpost stronger, and keep working while you're away.Take back the surface
- 6 sectors, from the Wasteland to the Crater Core, each ending in its own final boss.
- An endless mode with stacking Mutations once you're strong enough.
- Ascension: start again stronger, up to 5 times.
Fair by design
- No paid currency, no ads, no in-game store. Everything is earned in play.
- Offline progress never beats playing.
- Visible odds and a pity meter on loot finds.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC