Wreck and Repeat
À venir
About the game
An incremental crime sandbox. Outrun the cops and ramp up the citywide chaos. Drive anywhere in a procedural cyberpunk city where everything is destructible. Throw explosives, run over pedestrians, and spend your score on unlocks, upgrades, and bigger rides.
Description d’origine sur Steam
WRECK. EXPLODE. UPGRADE. REPEAT.
Incremental Rampage captures that bite-sized GTA chaos of city mayhem distilled into an incremental driving roguelite about wrecking everything in sight, one short run at a time.
From Golf Cart to Tank
Start out in a flimsy golf cart that struggles to dent a brick wall, then reinvest your score into classic incremental progression. Expand your playground by unlocking larger procedural city grids, new district tiles, and a fleet of escalating rides including sports cars, pickup trucks, city buses, dump trucks, and, in true classic GTA fashion, the tank.
Voxel Building Collapse Physics
Cities are constructed from reactive block structures that fracture dynamically upon impact. Target key support pillars on the ground floor to bring entire high-rises tumbling down, building up rapid combo multipliers as rubble hits the street.
The Finale
Every run ends with a massive payday. The moment you run out of time or your car breaks down, time slows to a crawl. Rapidly prime the explosive payload to stretch your blast radius across the street, wiping out entire city blocks and netting a 50% score multiplier on all collateral damage.
Escalating Police Heat
Cause enough damage and the police will deploy patrol cruisers and barricades to pin you down. Ram cop cars for extra points, but don't get trapped. Getting busted forfeits your end-of-run Finale bomb and forfeits a portion of your score. Unlock world drops like NOS boosters, hand grenades, sticky C4, and police bribes to escape tight spots.
Meta-Progression & City Expansion
With fast 1-to-2 minute runs, every attempt pays out enough cash for immediate upgrades. Invest in longer run clocks, bigger bomb yields, larger procedural city grids, new Suburbs districts, and high-value side objectives.
Features
Procedurally generated cyberpunk city grids every run
Dynamic, block-based building destruction & floor collapses
Vehicle progression spanning golf carts, city buses, dump trucks, and tanks
Escalating police pursuits with high-stakes "Busted" penalties
End-of-run slow-mo bomb finale minigame
Unlockable weapons, NOS boosts, bribes, and city expansion districts
Full controller & Steam Deck support






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC