Rush 60 Seconds
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About the game
Innovating on the vampire survivor-like game type, instead of slowly spawning monsters endlessly, all monsters are generated at once on a large map. Within 60 seconds, the more monsters you kill, the more rewards you get.
Description d’origine sur Steam
Innovating on the vampire survivor-like game type, instead of slowly spawning monsters endlessly, all monsters are generated at once on a large map. Within 60 seconds, the more monsters you kill, the more rewards you get. It's no longer about passively waiting for monsters to spawn, but actively killing more monsters within the time limit.
The shop floods with items all at once, the more money you have, the more items you can buy!
A variety of weapons with great differences: turrets can be planted on the map; Can charm monsters to attack other monsters; Can turn other monsters into slime; Can attract monsters together; You can plant mushrooms that will grow on the ground ...
Combine and match all kinds of weapons to maximize timeliness.
Features:
Can challenge higher difficulty infinitely.
Different role images are optional.
Every weapon will have gold quality (official version)
Endless pattern challenge
There is a parkour game experience.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC