Spaceglunk
近日発売
About the game
You crash on Europa beside a dead station, one booster gone. Bring it back to life — power, air, water, food — then repair your ship and work outward across the frozen moons of Jupiter and Saturn. A first-person survival and base-building game where every world is built from code.
Steamの原文説明
A booster blows on the way in and you put the tug down hard on the ice of Europa. The station beside you — Brightwater — is dark, on minimum life support, no crew aboard. The nearest help is a long way up.
Spaceglunk is a first-person survival and base-building game set on the moons of Jupiter and Saturn. There is no shooting. The fight is with cold, vacuum, a dead reactor and an empty water tank — and with the distance between one small moon and the next.
Everything runs on a simulation you can see and touch.
Snap modules onto a grid — rooms, power, life support, water, workshop. Seal them against the vacuum and they count as indoors. Shadows, heat and sealing all matter: put a generator too close to a planter and it wilts; roof a room and its air goes thin. Salvage wrecks, drag the heavy ones home, break them down for parts.
Repair the dead booster, then keep upgrading: chemical thrusters give way to an ion drive, then fusion, then warp. Flight is hands-on — a throttle quadrant, a yoke, vertical thrusters — and landing is on you, no autopilot. Crash it and you mean it.
Travel runs in real time, and your base keeps ticking while you are away. The trip home is always free, so you are never stranded.
Europa first, then out across the Jupiter system — Ganymede, Callisto, a derelict relay, the lava of Io — and on to Saturn: hazy Titan with its methane lakes and storms, the geysers of Enceladus, a claim out in the rings, Iapetus, Mimas. Each world has its own ground, its own sky, its own weather and its own hazards. Jupiter and Saturn hang huge overhead.
Answer distress calls and pull stranded crew out of crashed pods. Each one moves into your base, breathes your air, works a station and lends you a hand — a specialist who speeds up their branch of research, or makes your drives run cheaper. Trade over the radio for the plans you cannot find.
Cut ore out of seams, smelt it, fabricate parts, still fuel. Work a research tree of dozens of technologies across six branches, each one gated by a sample you studied or a plan you earned. Set up outposts and let freight drones fly the ore home while you are off-world.
Every mesh, texture and sound in Spaceglunk is generated in code at start-up. That makes for a tiny download and a handmade, chunky, toy-like look — warm interiors against stark sunlit ice, strong bevels catching the light, no two craters the same.
Snapshot your base and share it as a file; drop into someone else's and walk around it.
Spaceglunk is a first-person survival and base-building game set on the moons of Jupiter and Saturn. There is no shooting. The fight is with cold, vacuum, a dead reactor and an empty water tank — and with the distance between one small moon and the next.
Everything runs on a simulation you can see and touch.
- Power — patch the reactor, string cables, lay solar fields, charge the batteries.
- Air — scrubbers pull carbon, plants and electrolysis make oxygen; every built room dilutes the air a little more.
- Water — dig ice, melt it, purify it; your crops drink from the clean tank.
- Food — grow greens and beans under glass, and keep the lights on through the night.
Snap modules onto a grid — rooms, power, life support, water, workshop. Seal them against the vacuum and they count as indoors. Shadows, heat and sealing all matter: put a generator too close to a planter and it wilts; roof a room and its air goes thin. Salvage wrecks, drag the heavy ones home, break them down for parts.
Repair the dead booster, then keep upgrading: chemical thrusters give way to an ion drive, then fusion, then warp. Flight is hands-on — a throttle quadrant, a yoke, vertical thrusters — and landing is on you, no autopilot. Crash it and you mean it.
Travel runs in real time, and your base keeps ticking while you are away. The trip home is always free, so you are never stranded.
Europa first, then out across the Jupiter system — Ganymede, Callisto, a derelict relay, the lava of Io — and on to Saturn: hazy Titan with its methane lakes and storms, the geysers of Enceladus, a claim out in the rings, Iapetus, Mimas. Each world has its own ground, its own sky, its own weather and its own hazards. Jupiter and Saturn hang huge overhead.
Answer distress calls and pull stranded crew out of crashed pods. Each one moves into your base, breathes your air, works a station and lends you a hand — a specialist who speeds up their branch of research, or makes your drives run cheaper. Trade over the radio for the plans you cannot find.
Cut ore out of seams, smelt it, fabricate parts, still fuel. Work a research tree of dozens of technologies across six branches, each one gated by a sample you studied or a plan you earned. Set up outposts and let freight drones fly the ore home while you are off-world.
Every mesh, texture and sound in Spaceglunk is generated in code at start-up. That makes for a tiny download and a handmade, chunky, toy-like look — warm interiors against stark sunlit ice, strong bevels catching the light, no two craters the same.
Snapshot your base and share it as a file; drop into someone else's and walk around it.
This is an Early Access game
Spaceglunk is playable end to end today, and it is still growing. Read the Early Access notes above, and come and help decide where it goes next.





体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC