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Occult Pawnshop Simulator

Coming soon

PE Matvienko Andrey KirillDiscovered Nov 3, 2026

About the game

Run an occult pawnshop where every bargain can become a liability. Inspect strange antiques, expose forgeries, diagnose curses and serve demanding clients. Trade, cleanse and fulfil orders while yesterday's promises return as today's consequences.

Original Steam description

Every object has a story. Not every story is true.

Welcome to The Last Appraisal, a small pawnshop dealing in antiques with uncertain histories and unusually persistent problems. In Occult Pawnshop Simulator, your work is deliberate: examine each lot, judge what you can trust and decide whether the margin is worth the risk.

Read the evidence

Use a lamp, salt and resonance to investigate authenticity and supernatural traces. Compare paired observations with your curse reference. Familiar names are not answers: individual lots can differ in condition, materials, origin, value and what follows them into the shop.

Do more than buy and sell

Negotiate with sellers, find stock for buyers, give paid appraisals and choose treatments for clients. Accept search commissions and deliver before the deadline. A confident promise can earn a fee today and a complaint later.

Keep the backroom under control

Inspect owned items again, select a cleansing method, isolate a dangerous lot or sell it on. Containment expires. Untreated stock can strain the entire shop. Invest in upgrades and maintain the ward while balancing cash, reputation and danger.

The ledger carries on

Weekly reviews mark your progress without resetting the shop. Stock, evidence, upgrades, relationships and outstanding orders remain. Market demand changes, customers remember and earlier transactions can bring referrals, compensation claims or stranger incidents.

  • Turn-based, single-player shop management with no decision timer.
  • Three inspection tools, six curse types and five kinds of client visit.
  • A searchable catalogue of 240 antiques, with procedural individual traits and 40 shared illustration families.
  • A hand-inked 2D shop, paper records and original music and sound cues.
  • Russian and English interface and text; large-text and reduced-motion settings.
  • Offline play and an autosaved ledger with backup recovery.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC