JUNK//GOD
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About the game
从你摧毁的机器上夺取武器。JUNK//GOD是一款3D动作轻度Rogue游戏,你将在其中使用回收的零件组装机器人、组合它的武器,并一路杀穿五个工业区。在战斗中丢失零件时,把它拉回来,继续战斗。
Steam 原始说明
Your next weapon is still shooting at you.
Start with a small robot and a magnetic core. Destroy hostile machines, pull their loose parts onto your chassis and fight through an industrial complex built to take you apart.JUNK//GOD is a single-player 3D action roguelite. Salvaged weapons become working parts of your robot, changing its shape, reach and firepower. Enemies can tear those parts off again.
Choose what to salvage
Mount rivet cannons, ripsaws, mortars, beam cutters, furnace jets, arc forks or a tow winch. Protect them with armor and directional shields, or add thrusters and flux coils. Switch your primary weapon while other mounted weapons provide automatic support. Drag an enemy into your saws or lob shells over cover.Grow from four mounts to eight. Choose a broad, low frame or a taller machine that can fire over low obstacles. Pick a hardware plan, install circuits and rearrange your assembly between fights.
Two saws and a flux coil create an orbiting Blade Storm. Two cannons and a coil form a charged, piercing Siege Link. Lose a required part and that combination breaks until you rebuild it.
Fight through five districts
- Foundry 07: Cross moving conveyors, operate forge machinery and dismantle the Mother Press.
- Relay Yard 12: Climb a terraced quarry, pull relay locks and avoid the live feeder lanes left by destroyed relays.
- Freight Transit 16: Choose a freight route, escort the tug and break the gates guarded by the Bridge Warden.
- Reclamation Docks 19: Tow power cells across open piers while the Shipbreaker's machinery attacks your assembly.
- Disassembly Vault 23: Face the Reclaimer, sever its claws and recover the parts it steals from your machine.
Recover, repair and rebuild
A lost weapon can land back in the fight. Dash clear, pull it in with your magnet and reattach it. At service stops, spend your charge on repairs, reforging or a different circuit.Weapon mastery and completed challenges unlock new starting blueprints across runs. Keep experimenting with different weapons, layouts and hardware plans.
Save and continue an unfinished run. A first-run cinematic and guided encounter introduce movement, salvage and your stolen cannon. Rebind gameplay controls and adjust HUD text, camera movement, damage flash, music and vibration.





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