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JUNK//GOD

Demnächst

Grey Line InteractiveEntdeckt Oct 23, 2026

About the game

Stiehl die Waffen der Maschinen, die du zerstörst. JUNK//GOD ist ein 3D-Action-Roguelite, in dem du einen Roboter aus geborgenen Teilen baust, seine Waffen kombinierst und dich durch fünf Industriebezirke kämpfst. Verlierst du im Kampf ein Teil, zieh es zurück und kämpfe weiter.

Originalbeschreibung auf Steam

Your next weapon is still shooting at you.

Start with a small robot and a magnetic core. Destroy hostile machines, pull their loose parts onto your chassis and fight through an industrial complex built to take you apart.

JUNK//GOD is a single-player 3D action roguelite. Salvaged weapons become working parts of your robot, changing its shape, reach and firepower. Enemies can tear those parts off again.

Choose what to salvage

Mount rivet cannons, ripsaws, mortars, beam cutters, furnace jets, arc forks or a tow winch. Protect them with armor and directional shields, or add thrusters and flux coils. Switch your primary weapon while other mounted weapons provide automatic support. Drag an enemy into your saws or lob shells over cover.

Grow from four mounts to eight. Choose a broad, low frame or a taller machine that can fire over low obstacles. Pick a hardware plan, install circuits and rearrange your assembly between fights.

Two saws and a flux coil create an orbiting Blade Storm. Two cannons and a coil form a charged, piercing Siege Link. Lose a required part and that combination breaks until you rebuild it.

Fight through five districts

  • Foundry 07: Cross moving conveyors, operate forge machinery and dismantle the Mother Press.
  • Relay Yard 12: Climb a terraced quarry, pull relay locks and avoid the live feeder lanes left by destroyed relays.
  • Freight Transit 16: Choose a freight route, escort the tug and break the gates guarded by the Bridge Warden.
  • Reclamation Docks 19: Tow power cells across open piers while the Shipbreaker's machinery attacks your assembly.
  • Disassembly Vault 23: Face the Reclaimer, sever its claws and recover the parts it steals from your machine.

Recover, repair and rebuild

A lost weapon can land back in the fight. Dash clear, pull it in with your magnet and reattach it. At service stops, spend your charge on repairs, reforging or a different circuit.

Weapon mastery and completed challenges unlock new starting blueprints across runs. Keep experimenting with different weapons, layouts and hardware plans.

Save and continue an unfinished run. A first-run cinematic and guided encounter introduce movement, salvage and your stolen cannon. Rebind gameplay controls and adjust HUD text, camera movement, damage flash, music and vibration.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC