Gliding Together
À venir
About the game
Élancez-vous en deltaplane du sommet jusqu'à la zone d'atterrissage à travers 15 mondes conçus à la main. Penchez-vous pour tourner, piquez pour accélérer, traversez des anneaux pour prolonger votre série et faufilez-vous entre les parois des canyons, les téléphériques et les portes laser. Tentez de battre votre record en solo ou affrontez jusqu'à trois amis en ligne.
Description d’origine sur Steam
Lean into the wind. Bring your friends.
Gliding Together is a hang-gliding game that is easy to pick up and hard to put down. Every run starts on a summit and ends on a landing field far below, and everything in between is built by hand: narrow canyons, ring courses and obstacle runs made for that one world. Lean to bank, dive to build speed, pull up to trade it back for height, and find out how cleanly you can fly the line.15 hand-crafted worlds
Every map is a 15–20 km descent with its own light, weather, music and obstacle courses you won't find on any other map.- Frostpeak: glacier gorges, a forest of ice pillars, a pitch-black ice cave and a highway of cable cars.
- Silverspire: an elven dawn of floating islands, rune-locked gates and hanging waterfalls.
- Ironhold: a fortress at dusk, with red laser gates and tunnels through toppled towers.
- Sandstone Rift: red dust, a giant skeleton to fly through and roaming dust devils.
- Emerald Falls: rope bridges, jungle canopy and a corridor behind the waterfalls.
- Harvest Hollow: windmills, a towering aqueduct and a swarm of sky lanterns.
- Greenwater Vale: hot-air balloons, kites and a tunnel of trees.
- Glowwood: a glowing night forest of vines, webs and firefly paths.
- Ashen Vale: a gothic valley of hanging cages, giant chains and catacombs.
- Fjordfall: a fleet of longships, drifting icebergs and a tidal cave.
- Sakura Peak: a thousand torii gates, pagodas and a sky dragon.
- Valley of Kings: a pyramid gallery, a hall of columns and toppled pharaohs.
- Red Mesa: steam trains crossing the canyon, a forest of oil derricks and telegraph lines.
- Xeno Rift: spinning rings, hyperloop tubes and the wreck of a starship.
- Neon Descent: a rainy cyber city at night, with lanes of flying traffic and holo billboards.
Simple to fly, hard to master
- Weight-shift flying. Bank with A/D, dive and climb with W/S, or use the left stick. There are no stalls and no instruments to read: dive to build speed, then pull up and zoom back into the sky.
- Rings and streaks. Every ring scores, and a streak of rings raises your multiplier up to ×4. Miss one and the streak is gone. Crash and it costs you points.
- Gates and routes. Wind gates give you a boost, tilted gates only open at the right bank angle, crosswinds push you around and forked routes pay a bonus for the risky line.
- Skill bonuses. Perfect (dead centre), Close Call, Skim (low and fast) and Smooth Landing.
- Medals and personal bests. Earn Bronze to Platinum on every map, then race the ghost of your best run.
Better together
- Up to 4 players online through Steam. Everyone flies their own glider, and gliders never collide with each other.
- Pick your sail colour. Your wingtip trail and name tag match it.
- Tuck in behind a friend to ride their slipstream.
- Follow the live standings, then watch the arrivals board and the podium after landing.
- Built-in push-to-talk voice chat and text chat.
- The host picks the map and the time of day, from dawn to night.
Also on board
- Keyboard or gamepad, with rumble.
- Respawn at the previous ring at any time.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC