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One Mote

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FervoDécouvert le Oct 25, 2026

About the game

Faites croître une toile lumineuse à partir d'une unique particule de lumière. Chaque cristal atteint alimente le noyau, et la lumière joue une mélodie. Condensez votre toile en étoile, complétez des constellations, éveillez des galaxies entières, puis repliez-les en une seule particule. Un jeu incrémental dont vous pouvez observer la croissance.

Description d’origine sur Steam
It begins with one mote. Click the crystals around it and their light flows home. Build Collectors, stretch Relays toward the outer rings, bend the light through Prisms, and watch your network grow ring after ring until it fills the dark.



Your network is the soundtrack. There is no pre-recorded music. The light that reaches the core is turned into notes, played live: the busier your network, the fuller the song. Every star field picks its own key and chords, and Resonators make whole rings chime on the beat.



Collapse it into a star. When you're ready, fold the whole network into a single star. Stars fill constellations on your star map, and every completed constellation unlocks something new: buildings, crystal rings, field traits and permanent perks. Before each new run, choose your next star field.



Three galaxies. The First Light, The Spiral and The Binary each bring new terrain and new tricks: comets to catch, Firefly Hives, Gravity Wells, Wormholes, Resonators, binary crystals, a companion core, supernovae and Beacons. Link your stars with light bridges, wake the galaxy, then fold it back into one mote: the seed of the next.



Deep Sky, from the first galaxy on. An endless descent through generated star fields where anomalies stack up: black holes, nebulae, thin space, drifting crystals, solar wind. Later constellations need stars from deep down, so the main path and the endless one feed each other.

Idle when you want it, hands-on when you don't. Self-Growth builds the network for you, and you keep earning while you're away. Or take over and plan every link yourself.

Made entirely in code. Every visual and every note is generated by the game itself, in real time.

  • 6+ hours to the true ending. The endless Deep Sky opens during the first galaxy and keeps going after the ending.
  • Mouse-driven, with offline progress (you keep earning while you're away).
  • Languages: English, 简体中文, 繁體中文, 日本語, Русский, Español, Português (Brasil), Deutsch.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC