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The Hollow Crown

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Mitchell TremblayDescubierto Oct 22, 2026

About the game

Un RPG rico en historia, oscuro, emocionalmente intenso y en ocasiones apacible, donde cada victoria puede cambiar en quién te conviertes. Absorbe a enemigos poderosos, forma un grupo quebrado pero ferozmente leal y decide cuándo merece la pena pagar el precio del poder. Conviértete en The Devourer y decide en qué clase de monstruo, o de hombre, te transformarás.

Descripción original de Steam

Two kingdoms stand on the edge of collapse.

For years, Aldoria and Dravenn have been locked in a bitter struggle for power. When King Aldren falls, the fragile balance between them breaks. King Veydran sees an opportunity, not simply to defeat his rival kingdom, but to gather enough power that no one will ever threaten his rule again.

At the center of that struggle is Vael, The Devourer.

Imprisoned for refusing to become the weapon his king demanded, Vael possesses a terrifying ability: he can absorb the power of fallen Deviants. When his escape sets him loose in a world already beginning to fracture, every kingdom, soldier, outlaw, and Deviant has a reason to fear what he may become.

But The Hollow Crown is not simply a story about defeating a king.

Travel across a world that changes with the passing days. Relationships develop, characters pursue their own goals, enemies move without waiting for you, and events unfold according to a living timeline. Some days bring major battles or discoveries, others give the party room to breathe and share quiet conversations, personal stories, moments of humor, and glimpses of ordinary life beneath a world consumed by war.

Your decisions gradually divide that journey into interlocking narrative paths. Choices made far earlier can change who trusts Vael, which characters you encounter, what truths you uncover, and how later events unfold. The story eventually branches into multiple distinct paths and four unique endings, each built around the consequences of what Vael chooses to become.

The world itself changes alongside the story. Dynamic weather, storms, time-of-day lighting, environmental atmosphere, interior audio filters, and location-specific ambience transform familiar places as the journey continues.

Combat is built around fewer, more meaningful encounters rather than endless disposable battles. Every party member fights differently, with their own abilities. Vael's unnatural connection to Deviant power affects those who remain near him, allowing his companions to push their own talents beyond their normal limits.

Along the way, you will meet people known not merely by their names, but by the titles the world has given to them.

The Marked. The Vessel. The Reaver. The Divine. The Kingslayer. The Skybreaker. The Executioner. The Oathbringer.

Some titles are earned.
Some are imposed.
And some are misunderstood until it is far too late.

Features include:
-A story told across a structured day-by-day timeline, with major events, character moments, evolving locations, and periods of calm between larger story beats.
-Branching Hope and Darkness paths that diverge, reconnect, and later split again into four substantially different endings.
-Route-exclusive scenes, encounters, character revelations, and consequences designed to make repeat playthroughs meaningfully different.
-A large cast of party members and major antagonists with individual histories, motivations, relationships, and defining titles.
-Dynamic rain, thunderstorms, fog, environmental ambience, interior sound changes, adaptive lighting, and atmospheric effects that react to where and when the story is taking place.

-Story-driven combat focused on dangerous encounters rather than constant low-stakes battles.
-A world where choices are rarely presented as simple good and evil; where gaining power may be far easier than deciding when not to use it.

The crown is already hollow. The question is what will fill the space it leaves behind.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC