GEARSMITH
Yakında
Oyun hakkında
Piksel grafiklere sahip bir aksiyon roguelite oyunu. Mahzenlerde, ormanlarda ve bir lav madeninde savaşın, bölüm sonu canavarlarını yenin ve bulduğunuz ekipmanları demirhaneye götürün. Her yükseltme giderek daha riskli hâle gelir ve +10'a ulaşmaya çalışmak eşyayı sonsuza dek kırabilir.
Steam’deki orijinal açıklama
GEARSMITH is a pixel-art action roguelite. Each run starts at camp: pick up a weapon, then fight through the cellars, the forest and the lava mine. Every area ends with a boss.
The game is still in development. New areas, monsters and weapons will be added during Early Access.
Combat
- Three-hit combos, charged attacks, skills and dodges. Enemies show a warning before they strike. Attack while it is red to parry, dodge while it is red for a perfect dodge.
- Eight weapon lines: blade, dagger, staff, whip, furnace nozzle, hammer, bow and spirit vessel. Each weapon has three move slots (heavy, finisher, skill), with three moves to choose from in each slot.
- A hidden weapon waits deep in the cellars.
Gear and the forge
- Gear drops on the ground. Walk over to compare it before you pick it up.
- Upgrade gear at the forge. Higher levels are less likely to succeed, failures can drop a level, and a failed push to +10 can break the item. At +3, +5, +7 and +10 the item evolves, and you choose one of three directions.
- Gear has rune sockets. Runes change what your attacks do: elements, triggers, damage multipliers and shapes. Hit an enemy with two elements to set off a reaction.
- Each shop has a Fate Forge where you can gamble gold and spare gear.
The world
- Paper, cloth, wood and trees catch fire and spread it. Cellar brick walls can be blown open, and some hide secret rooms.
- Shallow water conducts lightning. Deep water blocks movement but not projectiles.
- Monsters live in their own places: they sleep, eat and stand guard. Catch them before they notice you for extra damage.
Progression
- Bosses drop embers. Spend them to unlock weapon lines, moves, starting options and cosmetics.
- Three difficulty tiers: Normal, Nightmare and Hell. Clear one to open the next.
- Six playable characters and 30 achievements.
Early Access
The game is still in development. New areas, monsters and weapons will be added during Early Access.






Demo ve çıkış bilgileri
Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.
Bilgi ve görseller: Steam · Son kontrol UTC