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GEARSMITH

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Starwick StudioDécouvert le Oct 26, 2026

About the game

Un roguelite d'action en pixel art. Frayez-vous un chemin à travers des caves, des forêts et une mine de lave, terrassez les boss et apportez l'équipement trouvé à la forge. Chaque amélioration devient plus risquée, et tenter d'atteindre +10 peut détruire définitivement l'objet.

Description d’origine sur Steam
GEARSMITH is a pixel-art action roguelite. Each run starts at camp: pick up a weapon, then fight through the cellars, the forest and the lava mine. Every area ends with a boss.

Combat


  • Three-hit combos, charged attacks, skills and dodges. Enemies show a warning before they strike. Attack while it is red to parry, dodge while it is red for a perfect dodge.
  • Eight weapon lines: blade, dagger, staff, whip, furnace nozzle, hammer, bow and spirit vessel. Each weapon has three move slots (heavy, finisher, skill), with three moves to choose from in each slot.
  • A hidden weapon waits deep in the cellars.

Gear and the forge


  • Gear drops on the ground. Walk over to compare it before you pick it up.
  • Upgrade gear at the forge. Higher levels are less likely to succeed, failures can drop a level, and a failed push to +10 can break the item. At +3, +5, +7 and +10 the item evolves, and you choose one of three directions.
  • Gear has rune sockets. Runes change what your attacks do: elements, triggers, damage multipliers and shapes. Hit an enemy with two elements to set off a reaction.
  • Each shop has a Fate Forge where you can gamble gold and spare gear.

The world


  • Paper, cloth, wood and trees catch fire and spread it. Cellar brick walls can be blown open, and some hide secret rooms.
  • Shallow water conducts lightning. Deep water blocks movement but not projectiles.
  • Monsters live in their own places: they sleep, eat and stand guard. Catch them before they notice you for extra damage.

Progression


  • Bosses drop embers. Spend them to unlock weapon lines, moves, starting options and cosmetics.
  • Three difficulty tiers: Normal, Nightmare and Hell. Clear one to open the next.
  • Six playable characters and 30 achievements.

Early Access


The game is still in development. New areas, monsters and weapons will be added during Early Access.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC