Infernal Corridor
À venir
About the game
Un roguelite incrémental avec des combats de cartes automatiques en temps réel. Portez votre flamme à travers les couloirs de l'enfer, terrassez les démons et accomplissez votre vengeance.
Description d’origine sur Steam
Demons took everything from you.
Enter hell. Avenge the dead.
This is an incremental roguelite with automatic, real-time card combat. Carry your flame through ruined corridors and sealed infernal halls. Between slaying demons, rekindling your flame and burning your life, make your build survive the next battle.
Your deck keeps moving. You choose when to intervene.
Cards are drawn and played over time. Hold a card for later or play it yourself to seize an opening before an enemy strikes. Link matching seals, empower attacks with enchantments, and turn fresh draws into a renewed assault.
Three paths to vengeance
Stand your ground with the Warrior's shields and ripostes. Keep the Ranger's attacks flowing through draws and repeated shots. Layer enchantments and burning curses as the Mystic. Choose rewards during each expedition and build around the cards, relics and synergies you find.
When the flame goes out, your life pays the price.
Time, ordinary card plays and attacks that get through your shield consume flame. An empty flame does not end the expedition: any shortfall is paid with life. Slay demons to reclaim embers, rekindle your light and fight for one more chance to continue.
Return with ashes. Descend again.
When your life runs out, the expedition ends. The ashes you bring back can still fuel permanent growth. Strengthen your life, weapons and flame capacity, try another build and pursue your enemies further into the dungeon. The blood debt remains unpaid. You will not rest until it is settled.
- Real-time card combat with automatic play, held cards and manual intervention.
- Three classes: Warrior, Ranger and Mystic, each with distinct card and relic synergies. There are currently three classes; more may be designed in the future.
- Flame gives way to life; kills restore embers and shields help contain the cost.
- Permanent progression through ashes recovered from your expeditions.
- Dark hand-drawn dungeons, twisted demons and selectable retro visual filters.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC