FOLDEAD
近日発売
About the game
A first-person, turn-based roguelike in a dungeon folded from paper. Climb five elemental dungeons and the one above them, fight with every skill in hand every turn, and shape each skill by taking two of the five points on its star.
Steamの原文説明
A realm folded from paper
A sick child folded a kingdom out of paper on his hospital tray table. His mother made a bargain to keep him. Now her grief has folded that kingdom dark, and she is waiting at the top.
FOLDEAD is a first-person, turn-based roguelike dungeon crawler cut from card and drawn in ink. Everything is
paper: the walls, the stairs, the things waiting for you in the dark.
Every skill in hand, every turn
There is no deck to draw and nothing to shuffle. Every skill you hold is in your hand every turn, and each turn
gives you two actions. Most physical arts can be used every turn, spells need time to recover, and no cooldown ever
moves, so you can always plan the turn after next. Every enemy shows what it is about to do, in numbers, so you pick
your target and choose when to strike.
One floor, one choice
Every floor is two fights and then an elite, and every floor ends in a choice: learn one of three new skills, or
upgrade one you already hold. Every skill is a star: its core in the middle and five points around it. You take any
two, in either order, and each one bends how the skill plays. Your hand starts with two skills and grows to six. No
two dungeons build the same way.
The Climb
Before you set out, spend 30 points on your hero's stats. Then climb five dungeons, one for each element: Fire,
Water, Wind, Lightning and Earth. Each is 16 floors, with a mini boss alone halfway up and a final boss at the top,
and each is climbed in one life. You take them in whatever order you choose. A dungeon grows stronger by its place in
your climb, not by its element, so there is no easy order. Your hand starts over at every landing.
A book that remembers
Fall, and you climb again from the last landing. What you have learned stays. The book holds 35 skills: 23 actives
across six physical arts, two war cries and three spells for each element, plus 12 passives. A new book holds six.
Every other skill is learned by meeting its mission in a fight, and it is yours from that moment, even if the run ends
in death.
Torn drawings
On bedside tables deep in the dungeons lie the torn pieces of three drawings: two in crayon, one in pencil. Find
them, talk to the folded child who comes to see them, and piece together who folded this place, and what was promised for it.
Features
Turn-based fights with no deck and no draw
35 skills, each a star of five points you choose two from
Five elemental dungeons and a sixth, each 16 floors and a final boss
Bosses that fold themselves into a second form
Normal, Hard, and a third mode you will have to find
Three save slots, saved on every room, fight and move
A hand-drawn paper horror look in faded card, with bright colour only for blood and spells
Played with the mouse alone





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