The Hollow Moors
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About the game
Autunno 1999. I tuoi amici sono scomparsi da qualche parte nelle brughiere di Hollow Moors e la nebbia non accenna a diradarsi. Taglia la legna, raccogli provviste e mantieni acceso il fuoco durante le brevi giornate. Sopravvivi alle lunghe notti mentre i boggart e i misteriosi lampionai cercano di spegnere il tuo fuoco prima della fine del secolo.
Descrizione originale su Steam
Halloween, 1999. A camping trip on the Yorkshire moors takes a turn when the fog rolls in and your friends disappear. Keep your fire burning, survive the nights, and find out what's waiting beyond the light.
I've always wanted to make a game.
I'm a developer, but I'd never made a game before. I started vibe coding something small that I could play with my wife and kids, and ended up enjoying it far more than I expected.
I've rebuilt it three or four times since, learning Blender, editing models by hand, rewriting systems and slowly putting together a story. It's taken up a lot of my spare time, but I've loved making it.
The Hollow Moors has become a bit of a love letter to Yorkshire, where I grew up, and to the games I've enjoyed playing over the years. The landscapes, the folklore, the old railway lines and the miserable British weather all have a place in it.
It's still a work in progress, and I'm still figuring things out, but it's become something I'm genuinely proud of.
I hope you enjoy playing it as much as I've enjoyed making it.





Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC