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Wing It

即将推出

MaRo Games收录日期 Oct 22, 2026

About the game

在机库中设计自己的飞机,从机翼形状到发动机都由你决定,然后在天气不断变化的无尽世界中运送货物。在每次更新都会扩展的故事中,拯救失踪祖母的机场。如果坠毁,你的飞机会一块一块地解体。

Steam 原始说明

Twelve years ago, Helen Whitaker took off from Swallow Field and never came back. Now the airfield is buried in debt, the bank is about to auction it, and Condor Group is waiting to buy it cheap. Gus Morrow, Helen's old mechanic, has written a letter to you, her grandchild. You have a hangar, a few tools and a lot of empty sky. The rest is up to you.

Wing It is a flight and transport game where you design your own aircraft, fly cargo across an endless procedural world and slowly turn a failing airfield into a working business. The game is in Early Access. The core is playable today, and the story, the aircraft and the regions will keep growing with updates.


You don't pick a plane from a list. You build it.

  • Shape the fuselage and the wings yourself: span, outline, thickness, dihedral and winglets.

  • Choose a cockpit, from a small four-seater to an airliner flight deck.

  • Fit piston, radial, turboprop, turbojet or turbofan engines and scale them to your airframe.

  • Add landing gear that retracts into the wings and the fuselage.

  • Build a cargo hold or a passenger cabin with seats and doors.

  • Every part has its own mass and price, and the fuel sits in the wing tanks. If the design is wrong, you will feel it on the first takeoff.

Lift, drag, weight and thrust come from the plane you built, not from a preset. The air gets thinner as you climb, so the engines lose power and burn fuel differently. You have flaps, reverse thrust, a parking brake and an autopilot that can fly you to your destination. The wings bend under load, the structure suffers if you push too fast, and when an engine fails you fight the asymmetric thrust all the way to the runway.

When something goes wrong, your plane doesn't just explode. It breaks along its structure: wings snap, the fuselage crumples, engines tear off, and the wreckage ploughs into the ground and knocks down trees. Ditching on water is simulated too. Your cargo spills out with everything else, and the customer won't be happy about it.

  • A procedural world that goes on in every direction: forested lowlands, mountains, deserts, jungles, lakes, seas and islands.

  • A network of airports spread across the whole map.

  • Weather that moves: pressure systems, fronts, wind, turbulence, ground fog and storms you can see long before you reach them.

  • Clouds all the way to the horizon, with their shadows on the ground, and a full day and night cycle.

  • Take delivery contracts from the job board, carry the boxes to your plane on foot, load them and fly them to the next town.

  • Plan your route on the map with waypoints, a fuel estimate and wind correction.

  • Pay for fuel, repairs and materials. Nothing is free, not even fixing your first plane.

  • Earn reputation, get new licences and develop your skills in a development tree with seven branches. Flying at night needs a licence and working lights.

  • Upgrade your home airfield: the runway, runway lighting, a terminal, a fuel station and the hangar.

  • Leave the cockpit and walk around the airport on foot.

  • Speed up time on long flights.

In story mode you start with the Sparrow, a small four-seat plane, and a pile of unpaid bills. Every mission takes you a bit further: new towns, heavier cargo and passengers who notice every rough landing.

If you just want to build and fly, sandbox mode puts you straight in the hangar with no story and no deadlines.

You can play with a keyboard and mouse or with a gamepad, and every control can be rebound.

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信息与图片:Steam · 最后检查 UTC