Horizon of Steel
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About the game
一款放置类动作角色扮演游戏。在拥有880个节点、267项技能和438种词缀的网格上构建战斗Frame,设定其战斗方式,然后派它进入自动进行的Journey。你可以实时观看一局游戏、完整重放,也可以关闭游戏,让它之后补算离线进度。
Steam 原始说明
Horizon of Steel is an idle ARPG. You don't control the fights. You build the Frame that fights, decide how it behaves, and queue it into Journeys that play out on their own.
The planet is a machine, and it's asleep. Its threat-assessment system never stopped running tests, and every Journey is one of them. Your Frame is one of the units it sends in.
BUILD
One 880-node grid shared by four classes: Aegis Warden, Nanite Weaver, Vector Arbiter and Kinetic Revenant, each with four subpaths.
267 skills, 88 directives to socket into the grid, and drones and constructs.
246 gear bases, 438 affixes, 62 uniques and seven crafting operations.
A strategy profile per loadout: targeting, objectives, navigation, and the HP and shield thresholds it acts on.
RUN
154 Journeys across six biomes, with missions, 19 minibosses and 19 bosses with telegraphed phases.
Every run is a deterministic simulation. Watch it live in the ASCII battle view, replay it exactly, or close the game and let offline catch-up run the time you were away: 4 hours at first, up to 24 hours later.
Each character runs its own queue at the same time.
LOOT
Drops from every enemy, a rule-based loot filter that keeps, sells or dismantles them, vendors and a crafting bench.
PROGRESS
Level 100 takes about 40 hours of runs. After it comes the Deep Audit endgame, alongside weekly events, factions and account-wide Chronicle feats.






试玩版与发售信息
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信息与图片:Steam · 最后检查 UTC