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Horizon of Steel

近日発売

Odyssos Studios掲載日 Oct 19, 2026

About the game

放置系ARPG。267個のスキルと438個の特性がある880ノードのグリッド上で戦闘用Frameを構築し、戦い方を設定して、自動進行するJourneyへ送り出そう。攻略をリアルタイムで観戦したり、まったく同じ内容を再生したり、ゲームを閉じて後から進行分を反映させたりできる。

Steamの原文説明

Horizon of Steel is an idle ARPG. You don't control the fights. You build the Frame that fights, decide how it behaves, and queue it into Journeys that play out on their own.

The planet is a machine, and it's asleep. Its threat-assessment system never stopped running tests, and every Journey is one of them. Your Frame is one of the units it sends in.

BUILD

  • One 880-node grid shared by four classes: Aegis Warden, Nanite Weaver, Vector Arbiter and Kinetic Revenant, each with four subpaths.

  • 267 skills, 88 directives to socket into the grid, and drones and constructs.

  • 246 gear bases, 438 affixes, 62 uniques and seven crafting operations.

  • A strategy profile per loadout: targeting, objectives, navigation, and the HP and shield thresholds it acts on.

RUN

  • 154 Journeys across six biomes, with missions, 19 minibosses and 19 bosses with telegraphed phases.

  • Every run is a deterministic simulation. Watch it live in the ASCII battle view, replay it exactly, or close the game and let offline catch-up run the time you were away: 4 hours at first, up to 24 hours later.

  • Each character runs its own queue at the same time.

LOOT

  • Drops from every enemy, a rule-based loot filter that keeps, sells or dismantles them, vendors and a crafting bench.

PROGRESS

  • Level 100 takes about 40 hours of runs. After it comes the Deep Audit endgame, alongside weekly events, factions and account-wide Chronicle feats.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC