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Cinderpeak

Dostępne demo

CreativeMasterGamesOdkryto Oct 23, 2026

About the game

Zanieś ostatni płomień na szczyt góry spowitej ciemnością. Cinderpeak to trudna i precyzyjna platformówka 2D: skacz, wspinaj się i wykonuj zrywy przez dziesięć rozdziałów, z których każdy ma własną zasadę, podczas gdy płomień na twojej głowie zaczyna sobie przypominać, kto go zgasił.

Oryginalny opis ze Steam

Carry the last flame up the mountain

The old beacon has gone dark. Someone has to carry a flame back up.

That someone is Wren, a child from Lowmere, and the flame is Cinder: the last piece of the beacon's fire, riding on Wren's head, complaining about it, and able to throw the two of you through the air.

Cinderpeak is a precision platformer. You run, jump, grab walls and dash. The dash comes back when you touch the ground, so every room is a question of where to spend it. Rooms are short, a fall puts you back at the start of the room in a moment, and nothing is random.

Ten chapters, each with its own rule

Every chapter brings one new idea and then leans on it.

Embers frozen in the ice give the dash back in mid-air.

Storm lights throw you across the sky.

Smoke is a wall to your legs and a road to a dash.

Magma rises behind you.

And there is more on the way up:

  • caps that launch you, and stone that crumbles under your feet

  • ice with no grip, and walls only a dash can break

  • wind that carries you, fights you, lifts you or presses you down

  • rune blocks that swap every time you dash

  • a second dash

  • steam that lifts you

A story that remembers

Cinder does not remember how the beacon went out. The sparks scattered across the mountain are pieces of that memory, and Cinder will not leave a room without the one that is in it. Each spark you bring back returns one more piece.

Someone is waiting on the way up. She kept the beacon once. She will ask you two questions, and what you answer changes what is said to you later.

It is hard

You will fall a lot. The rooms are built to be learned, not to be lucky: every one has been tested to be beatable with room to spare in its jumps and dashes.

Features

  • Ten chapters of single-screen and scrolling rooms

  • A new mechanic in almost every chapter

  • 34 sparks to recover, each one a memory, each one holding the way out of its room shut

  • A timer and a best time for every chapter, and an optional on-screen speedrun timer

  • Keyboard or gamepad

  • Progress saved at every room

  • Separate sound and music volume, and screen shake you can switch off

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC