Hundred Metres Back
即将推出
About the game
凯尔斯波特,1999年。一个无人认领的包突然出现,所有人都后退了一百米,除了你。你要在一辆布满开关和显像管显示器的警用厢型车中,操纵笨拙的排爆机器人靠近它,用X光检查,辨认里面的物品并将其安全处理。若判断失误,监控录像会告诉你原因。
Steam 原始说明
Everyone else walks away. You drive closer.
When a bag nobody owns turns up in the city of Kellsport, everyone is moved a hundred metres back, except you. From a cramped police van full of joysticks, switches and flickering CRT monitors, you drive DRAY, a slow, heavy bomb-disposal robot, up to the item, X-ray it, read what is inside and make it safe. When you get it wrong, the screens go white and a CCTV camera shows you exactly what happened.One call-out, start to finish
- The ticket. The printer chatters out where the item is and what the caller noticed.
- Drive the robot. Steer DRAY through the evacuated space on a grainy night-vision feed. The radio link fades with distance and steel.
- X-ray it. Stand the panel behind the item with the claw, line up and expose. The image develops line by line.
- Identify the parts. A battery, a clock, a phone, a switch, or a ticking alarm clock and somebody's lunch.
- Disrupt or carry it away. Aim the disruptor through the right part, carry the item back in the basket, or blow it in place when nothing else is safe.
- Report. Call it in on the radio. The printer types your report and stamps your grade.
Four districts and Millennium Night
29 call-outs through autumn and winter 1999: an underground car park, a Victorian railway station, a high street in the rain and the docks in fog, then three last jobs against the clock to midnight on New Year's Eve.The Long Walk
Some items sit where no robot can reach. Then you put on the suit and walk the hundred metres yourself, the firing cable paying out behind you. Then you walk them back.When it goes wrong
The incident report names the tell you missed; one press, and you go again. Nobody is ever hurt: every place is evacuated before you arrive.Night Shift and Daily Call
An endless run of generated jobs with three strikes, and one shared generated job a day with a single scored attempt.Made by code
Every model, texture, sound and note of music is generated by the game's own code. No photographs, no recorded sounds, no asset packs.Features
- 29 campaign jobs: 4 to 6 hours for a first completion
- 14 robot upgrades and a Casebook of everything the X-ray has shown you
- Accessibility: flash reduction, camera shake slider, LED patterns, sound cues as printed text, adjustable hold-to-fire, full rebinding
- Keyboard and mouse; partial controller support
- Quality chosen for your PC on first launch; Ultra by hand
- Single-player, English only






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信息与图片:Steam · 最后检查 UTC