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Hundred Metres Back

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Milivoje SimonovicDescubierto Oct 23, 2026

About the game

Kellsport, 1999. Cuando aparece una bolsa que no pertenece a nadie, todos retroceden cien metros menos tú. Desde una furgoneta policial repleta de interruptores y monitores CRT, conduce hasta ella un torpe robot de desactivación de explosivos, examínala con rayos X, identifica lo que hay dentro y hazla segura. Si te equivocas, las cámaras de seguridad te mostrarán por qué.

Descripción original de Steam

Everyone else walks away. You drive closer.

When a bag nobody owns turns up in the city of Kellsport, everyone is moved a hundred metres back, except you. From a cramped police van full of joysticks, switches and flickering CRT monitors, you drive DRAY, a slow, heavy bomb-disposal robot, up to the item, X-ray it, read what is inside and make it safe. When you get it wrong, the screens go white and a CCTV camera shows you exactly what happened.

One call-out, start to finish

  • The ticket. The printer chatters out where the item is and what the caller noticed.
  • Drive the robot. Steer DRAY through the evacuated space on a grainy night-vision feed. The radio link fades with distance and steel.
  • X-ray it. Stand the panel behind the item with the claw, line up and expose. The image develops line by line.
  • Identify the parts. A battery, a clock, a phone, a switch, or a ticking alarm clock and somebody's lunch.
  • Disrupt or carry it away. Aim the disruptor through the right part, carry the item back in the basket, or blow it in place when nothing else is safe.
  • Report. Call it in on the radio. The printer types your report and stamps your grade.

Four districts and Millennium Night

29 call-outs through autumn and winter 1999: an underground car park, a Victorian railway station, a high street in the rain and the docks in fog, then three last jobs against the clock to midnight on New Year's Eve.

The Long Walk

Some items sit where no robot can reach. Then you put on the suit and walk the hundred metres yourself, the firing cable paying out behind you. Then you walk them back.

When it goes wrong

The incident report names the tell you missed; one press, and you go again. Nobody is ever hurt: every place is evacuated before you arrive.

Night Shift and Daily Call

An endless run of generated jobs with three strikes, and one shared generated job a day with a single scored attempt.

Made by code

Every model, texture, sound and note of music is generated by the game's own code. No photographs, no recorded sounds, no asset packs.

Features

  • 29 campaign jobs: 4 to 6 hours for a first completion
  • 14 robot upgrades and a Casebook of everything the X-ray has shown you
  • Accessibility: flash reduction, camera shake slider, LED patterns, sound cues as printed text, adjustable hold-to-fire, full rebinding
  • Keyboard and mouse; partial controller support
  • Quality chosen for your PC on first launch; Ultra by hand
  • Single-player, English only

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC