TryNextGame
ES
← Volver a los descubrimientos

Drawn & Dangerous

Próximamente

Evraday LtdDescubierto Nov 3, 2026

About the game

A chaotic real-time stickman artillery shooter for up to 20 players. Blast, dig and build across fully destructible maps where cliffs collapse onto whoever is underneath, and fight over sky-dropped crates of bazookas, banana bombs, air strikes and exploding sheep. Bots fill every empty slot.

Descripción original de Steam

Everyone fires at once. Nothing stays standing.

Drawn & Dangerous is a real-time multiplayer artillery brawler. Up to 20 stickmen in four teams fight across hand-painted battlefields where every pixel of ground can be blown apart, tunnelled through, built on or collapsed. There are no turns and no waiting. Everyone aims, throws and detonates at the same time, and the map is in pieces within minutes.

24 ridiculous weapons, dropped from the sky

Everyone spawns with a pistol. Everything else floats down in parachute crates, so every match turns into a scramble for the good stuff, and the crates explode when they're shot.

  • Bazooka, Homing Missile and Air Strike for long-range demolition

  • Grenades, Cluster Bombs, Banana Bombs and the Holy Hand Grenade for the bouncy kind

  • Exploding Sheep. It wanders toward the enemy, and you click again to detonate

  • Plasma Rail. It pierces terrain and every player in a line

  • Flamethrower, Molotov, Minigun, Shotgun, Sniper Rifle and Uzi

  • Dynamite, Land Mines, Tunnel Drill and Teleporter for the sneaky kind

  • Boxing Glove Launcher, Shockwave Grenade, Bounce Pad and Smoke Bomb for pure disrespect

Collapse physics: nothing floats

Land that loses its connection to the ground breaks off, falls and fuses back into the landscape where it lands. Blow out a cliff's root and the whole overhang drops. Anyone underneath gets flattened, and the kill is yours. Cave ceilings stand on rock pillars. Bunkers stand on their walls. Everything comes down eventually.

Build cover, then watch it get blown up

Press B to build walls, floors, ramps, blocks and ready-made bunkers out of wood, stone or metal. Pieces become real terrain: you can stand on them, tunnel into them and blow them apart. Walls soak up blast damage and stop bullets. Kills and objectives earn the build points that pay for it all.

Modes for every kind of chaos

  • Team Deathmatch: first team to the kill limit wins.

  • Capture the Flag: steal the enemy flag. Your own flag has to be home to score.

  • King of the Hill: hold the glowing zone. It moves every minute, and a contested zone scores for nobody.

  • Last Man Standing: no respawns, and after two minutes the water starts rising.

  • Frontline War: two armies on a huge battlefield of trenches and ruins, with jeeps, tanks and helicopters. Smash through no-man's-land and level the enemy HQ.

Never an empty lobby

Bots fill every empty slot, fight like players, grab crates, build cover and dig themselves out of holes. Play a full 20-player brawl solo, top up a match with friends, or let them hold the line while your team respawns.

Play together

  • Steam lobbies: host friends-only or public games, browse lobbies, join with a code or invite friends

  • Host migration: if the host leaves, another player takes over and the match keeps going

  • Proximity team voice chat (push-to-talk)

  • LAN play and offline practice against bots

  • Map rotation through modes and themes

Make it yours

Eight battlefield themes (Meadow, Desert, Arctic, Hell, Candy, Toxic and the military Warzone and Dunes) on four procedurally generated map styles: rolling hills, islands, caverns and canyons. Earn credits in matches to unlock more than 40 hand-painted cosmetics for your stickman: hats, outfits, face gear and back accessories, from a traffic cone to a rubber duck. Cosmetics don't change stats. Spend match Scrap in the optional respawn shop to kit out your next life, and climb the online kill leaderboard.

Features at a glance

  • Real-time artillery combat for 2–20 players, 4 teams, bots fill every empty slot

  • Fully destructible, procedurally generated terrain with collapse physics

  • 24 weapons and gadgets plus jeeps, tanks and helicopters

  • Building system with three materials

  • 5 modes, 8 themes, 4 map styles

  • Steam lobbies, invites, host migration, team voice chat, LAN and offline bots

  • 40+ earnable cosmetics, no pay-to-win

  • Adjustable gore (Maximum, Mild or Off)

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC