Mogilev: Apocalypse
体験版あり
About the game
終末後のMogilevで生き延びましょう。Tadasのクラブから始め、空腹、喉の渇き、睡眠を管理し、重要な物資を購入してミッションを遂行。Durakをプレイしてゲーム内ゴールドを稼ぎましょう。Mogilev: Apocalypseは現在開発中のシングルプレイ用サバイバルホラーゲームです。
Steamの原文説明
Survive the opening days inside Tadas’s club.
Mogilev: Apocalypse is a single-player, first-person game set in a city changed by catastrophe. Its current opening takes place inside Tadas’s locked club in central Mogilev. Your immediate world is the club: the people you meet, the supplies you can afford, and the unsettling activity beyond its windows.
Small decisions shape each day.
Meet Natasa and Erika, play Durak for in-game gold, and use your money to buy water and canned food. Every Durak stake and reward uses game currency; no real money is involved. Keep track of hunger, thirst, and sleep while working through a connected sequence of missions. Rest in the bed and save your progress as you prepare for the next part of the day.
Watch the windows and the clock.
The day-and-night cycle gives the opening its rhythm. Mission objectives lead you to observe changing threats outside the club, from a monster’s appearance to a skeleton archer’s daily patrol and a later group of bow-wielding attackers. Read the situation, follow the mission instructions, and pay attention to when danger returns.
In development: survival beyond the club.
Our goal for Mogilev: Apocalypse is a survival horror experience built around Tadas’s club and the dangers of post-apocalyptic Mogilev. We plan to make the club a safer refuge where you can play cards, while limited food and water give you a reason to venture into the city for supplies. Planned city outings take place during designated in-game hours and involve gathering resources, fighting to survive and completing missions.
The game is still in development. The current playable opening focuses on missions 1–7 and life inside the club. City exploration, timed outings, resource gathering outside the club, city combat and city missions are planned features and are not included in this opening. See the Early Access answers for the current state and development plans.
Mogilev: Apocalypse is a single-player, first-person game set in a city changed by catastrophe. Its current opening takes place inside Tadas’s locked club in central Mogilev. Your immediate world is the club: the people you meet, the supplies you can afford, and the unsettling activity beyond its windows.
Small decisions shape each day.
Meet Natasa and Erika, play Durak for in-game gold, and use your money to buy water and canned food. Every Durak stake and reward uses game currency; no real money is involved. Keep track of hunger, thirst, and sleep while working through a connected sequence of missions. Rest in the bed and save your progress as you prepare for the next part of the day.
Watch the windows and the clock.
The day-and-night cycle gives the opening its rhythm. Mission objectives lead you to observe changing threats outside the club, from a monster’s appearance to a skeleton archer’s daily patrol and a later group of bow-wielding attackers. Read the situation, follow the mission instructions, and pay attention to when danger returns.
In development: survival beyond the club.
Our goal for Mogilev: Apocalypse is a survival horror experience built around Tadas’s club and the dangers of post-apocalyptic Mogilev. We plan to make the club a safer refuge where you can play cards, while limited food and water give you a reason to venture into the city for supplies. Planned city outings take place during designated in-game hours and involve gathering resources, fighting to survive and completing missions.
The game is still in development. The current playable opening focuses on missions 1–7 and life inside the club. City exploration, timed outings, resource gathering outside the club, city combat and city missions are planned features and are not included in this opening. See the Early Access answers for the current state and development plans.






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