After the Tone
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About the game
Endormez-vous et marchez. Chaque rêve est généré de manière procédurale : la musique, le terrain, la météo, les bâtiments et les « gens ». Explorez des mondes sans fin ou restez assis à écouter : vous pourriez bien apprendre quelque chose.
Description d’origine sur Steam
Wake up in a bedroom. Walk through a door. The night begins.
After the Tone is a first-person dream explorer. Every dream is built the moment you enter it: the music, land, weather, buildings, and "people". No two are alike, and most of the things you see you will never see again.
Every dream is built when you enter it
Most places you will venture are not premade. Each dream is assembled from scratch, and gone when you leave. There might be ways to revisit them, but you will have to find out how.
the land - dozens of unique types of landforms, from flat topped mesas to craggy peaks
the places - towns, ruins, buildings laid out for you to explore
the weather and sky
the music - a unique score generated and modified by each dream and how you interact with it
the things that live there - the "inhabitants"
Walk, look, touch
Walk, look around, touch things. Do it in the right place and you might end up somewhere else entirely.
touch things - it defines where you go and how you get there
some places you encounter may have more than meets the eye
things that lead you somewhere else, and somewhere elses that aren't normal dreams at all
some things are hidden; some only show up if you're paying attention
Puzzles without instructions
Some places are locked, and some are machines. Nothing tells you which, or how they work. You work it out by looking and touching.
mechanisms built into places, with parts spread across rooms and floors
locks with their own logic to learn
puzzles generated with each dream, so no two are solved the same way
no hints, no markers, no checklist
Not everything is forgotten
There is no map, no HUD, no tutorial. A night ends when it decides to, and you wake up back in the room. But pay attention, because not everything will be forgotten when you wake.
some things you find may come back with you
the bedroom keeps track of what you know
learn a story told across many nights, with multiple "endings"
Features
several dozen themes, each with its own palette, weather, and sound
authored locations that aren't dreams at all
cutscenes between dreams, spanning multiple narrative arcs
dreams are random, but can be found again..
authored music tapes that can be found and played, in addition to the procedural score
shapes, textures, sounds, and songs generated as you play
controller support
Steam Achievements
Contains imagery and themes that may be unsettling to some players - no combat, blood, or gore.
When you get the message, hang up the phone.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC