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Holdover – Long Range Sniper Simulator

近日発売

3dGecko掲載日 Oct 16, 2026

About the game

実際の外部弾道学に基づいた長距離射撃シミュレーター。風を読み、二つの突風の合間に訪れる凪を待つ。射撃後は、弾道と風によって弾丸が運ばれた場所を3Dで確認できる。標的は鋼鉄製プレートとリングターゲット。戦闘も流血もない。

Steamの原文説明

Long-range precision shooting

HOLDOVER is a shooting sim for people who like reading wind and judging distance. You lie at the firing point, and through the scope the target across the slope is barely wider than one mark on your reticle. You make one last correction and breathe out. Then the shot, and a noticeable wait before the bullet gets there.

You shoot at steel and ring targets. There's no combat and no blood.

Wind and patience

In many games, wind is a number at the edge of the screen and the bullet lands roughly where the reticle sits. Here, that's where the work starts. Every shot is computed with real exterior ballistics. Nothing is rolled. At long range, a light breeze is enough for a miss. You read the wind from the landscape and the windsock. Often the best call is to stay down and wait for the lull between two gusts.

Gear like at the range

The riflescope has elevation and windage turrets with real clicks, and what you've dialed shows on screen. Reticles come in mrad or MOA. You have instruments for wind and distance, but no calculator that turns their readings into a hold. How much you set up yourself before the shot is your call. Technical terms are explained in plain words, so you don't need to be a competitive shooter. Units can be metric or US.

After the shot

You can look at every shot afterwards as a 3D trajectory. Turn the view around and follow the path to see where the wind pushed the bullet and how far it dropped. That tells you whether the miss came from the wind or from the range.

Out there

The firing points sit in different landscapes, some among trees, some open above a wide valley. Each one has its own light and its own wind. When the sun is low, haze hangs over the valley and the targets get harder to make out.

Non-violent

People and animals are never targets. There are no injuries and no blood.

Early Access

HOLDOVER launches in Early Access and is still early in development. The interface is in English and German, with more languages to follow. What gets added after launch depends partly on feedback from the first players. This page will show more of the game in the weeks before release.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC