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Holdover – Long Range Sniper Simulator

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3dGeckoDescubierto Oct 16, 2026

About the game

Un simulador de tiro a larga distancia basado en balística exterior real. Lee el viento y espera la calma entre dos ráfagas. Después del disparo, verás la trayectoria en 3D y adónde ha llevado el viento la bala. Los objetivos son placas de acero y dianas de anillos. Sin combate ni sangre.

Descripción original de Steam

Long-range precision shooting

HOLDOVER is a shooting sim for people who like reading wind and judging distance. You lie at the firing point, and through the scope the target across the slope is barely wider than one mark on your reticle. You make one last correction and breathe out. Then the shot, and a noticeable wait before the bullet gets there.

You shoot at steel and ring targets. There's no combat and no blood.

Wind and patience

In many games, wind is a number at the edge of the screen and the bullet lands roughly where the reticle sits. Here, that's where the work starts. Every shot is computed with real exterior ballistics. Nothing is rolled. At long range, a light breeze is enough for a miss. You read the wind from the landscape and the windsock. Often the best call is to stay down and wait for the lull between two gusts.

Gear like at the range

The riflescope has elevation and windage turrets with real clicks, and what you've dialed shows on screen. Reticles come in mrad or MOA. You have instruments for wind and distance, but no calculator that turns their readings into a hold. How much you set up yourself before the shot is your call. Technical terms are explained in plain words, so you don't need to be a competitive shooter. Units can be metric or US.

After the shot

You can look at every shot afterwards as a 3D trajectory. Turn the view around and follow the path to see where the wind pushed the bullet and how far it dropped. That tells you whether the miss came from the wind or from the range.

Out there

The firing points sit in different landscapes, some among trees, some open above a wide valley. Each one has its own light and its own wind. When the sun is low, haze hangs over the valley and the targets get harder to make out.

Non-violent

People and animals are never targets. There are no injuries and no blood.

Early Access

HOLDOVER launches in Early Access and is still early in development. The interface is in English and German, with more languages to follow. What gets added after launch depends partly on feedback from the first players. This page will show more of the game in the weeks before release.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC