NO.9 Supermarket Shelter
Coming soon
About the game
"No. 9 Supermarket Shelter" is an apocalyptic zombie shooter where you can switch between top-down and third-person views: rogue-like missions, base defense tower tasks, massive multiplayer PVP, complete freedom to customize your character and outfit. Play solo or team up online with friends.
Original Steam description
Two years after the zombie virus swallowed Seattle, a supermarket pulled down its shutters. Forty-one
people live behind them, and you are one of them.

Supermarket Shelter No. 9 is a post-apocalyptic
zombie shooter that lets you switch freely between top-down and third-person views. Roguelike expeditions,
extraction-looter runs, base tower defense, large-map multiplayer PVP, and a whole shelter you can actually live in.
Play solo or team up with others in online co-op.
It may well be the most unique roguelike extraction
looter-shooter on the market.
Supermarket No. 9 Is Your Home
Supermarket
No. 9 is where every run begins and ends. The shelves have become beds, the checkout counters have been pushed
together into dining tables, and the entrance is barricaded with sandbags and ammo
crates.
Home to real, living people: the boss who never lets go of his ledger, the
silent warrior guarding the door, the chatty lookout, the Soviet arms girl, the exchange student from Japan, the
grandma who ladles out your soup... Every time you come back, someone has something new to tell
you.
Talk
to them, or put them to work: the shelter's NPCs are powered by generative AI. Speak to them and they'll answer.
They'll also walk over, follow you around, and help you haul your stuff.
Life in the supermarket: the
canteen has Texas Hold'em and Japanese Mahjong tables where you can play online with other players. There are also
auctions, display cabinets, outfit changes, and stash management.
Defend your living space: set up
turrets, barricades, and electric fences at the entrance to hold back zombie hordes that get nastier with every wave.
Your defenses keep killing enemies while you're offline, and reward you with supplies and items when you log back
in.

In a World That Has Ended, Be Yourself
The most powerful character customization system ever: thousands of
adjustable face and body parameters. Create any look you want and sink deeper into the
world.
Loot clothes, mix and match your
style: you might find an outfit you love in any mode. Put it on and dress up your character for the
apocalypse.
Hang out with other players: other
players' characters show up in the hub. You can see each other, chat, emote together, make friends, and head out as a
squad. You can also interact with them in third-person view.
Every Trip Outside Is a Gamble With
Your Life
Expeditions: nine floors of procedurally generated restricted zones, squads of up to
four, nine difficulty levels, and 21 kinds of stages: a fallen hospital, subway tunnels, a flooded harbor, a snowy
mountain fortress... Past the ninth floor waits an extremely brutal tenth. After every fight you have to choose:
extract with the loot you've found, or keep going deeper?
Switch freely between top-down and
third-person views in-game
Cell
Boosts / Weapon Mods: kill enemies to reap your rewards, and each time you level up, pick one of three Cell
Boosts. Nearly 200 boosts synergize with one another. Save up gold to buy weapon mods. In a single run you might
become a gunslinger with splitting bullets, or mutate into a hundred-meter giant stomping zombies
underfoot.
135 weapons, 48 mods, 22 tactical gear items: from pocket pistols to heavy machine guns, from
shotguns to rocket launchers. There are also core tactical skills: call in airstrikes, airdrop ammo and run in with a
blade, deploy turrets, summon scout robots, or even talk a zombie into becoming your minion.

In the Contested Zone, Fight Other
Humans for Supplies
Team up in squads of up to four and enter an open wasteland map. Out there you'll find
roaming zombies, area bosses guarding high-tier loot, supply airdrops, all kinds of vehicles, and other squads who
want to survive just as badly as you do.
A Story That Goes Deeper the More You
Dig
Why can't you die? Whose white van is that, lying overturned in the scrapyard? And the old man on the radio
who calls himself "the Doctor": why is he teaching you to hunt the monsters in the city?
The story starts with
the everyday business of life in a supermarket. Layer by layer it peels back, until it finally brings you face to face
with something far older than humanity...






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC