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Jetstream Blitz

Demnächst

Studio HBEntdeckt Oct 31, 2026

About the game

A love letter to the arena shooters we grew up obsessing over. Jetstream Blitz is a high-speed 2D Capture-the-Flag shooter built on one simple rule: if you're going to fight, you should be flying. Jetpack, grapple, rocket-jump, grab the flag, and don't touch the ground.

Originalbeschreibung auf Steam

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J E T S T R E A M B L I T Z

- A love letter to the arena shooters we grew up obsessing over -

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Jetstream Blitz is a high-speed 2D arena Capture-the-Flag game built around

one simple idea:

If you're going to fight, you should be flying.

Equal teams. Equal starting gear. Symmetrical arenas.

Now give everyone a jetpack, a grappling hook, a bazooka, and enough momentum

to hit 120 km/h.

* No cover shooter mechanics.

* No character classes with twenty pages of abilities.

* No waiting around.

>> Move. Aim. Fire. Fly. <<

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■ [ 01. A PROPER SALUTE TO THE CLASSICS ]

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This game was built by someone who grew up playing Tribes, Quake,

Unreal Tournament '99, and Liero.

It takes the things we loved about those games and throws them into one

very fast, very loud, very dangerous 2D arena:

▷ Tribes ............... The jetpack momentum and wide-open flag chases

▷ Liero ................ The relentless grappling hook speed & 2D chaos

▷ Quake ................ The raw impact and brutality of every mid-air hit

▷ Unreal Tournament '99 The arena-sport attitude & unapologetic weapons

And yes, one of the soundtrack tracks is literally called [ FRAG LIKE 1998 ].

We are not being subtle.

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■ [ 02. THE ARENA IS YOUR WEAPON ]

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Touching the ground isn't against the rules, just strongly discouraged by

everyone carrying a Bazooka.

Chain jetpack bursts with your Grappling Hook to swing under floating islands.

Blast your own feet with rockets to climb vertical shafts, or ride sonic jump

pads and orbital catapults across the skyline.

At top speed, you aren't just moving through the arena.

" You are the projectile. "

The game is built around velocity, positioning, and split-second aim rather

than memorizing ability cooldowns.

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■ [ 03. THE WEAPONS MEAN BUSINESS ]

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Did you think your starting weapon would be a polite little pistol?

You drop in with a Bazooka, a Vulcan minigun, and a Gauss Rifle right in your

hands, plus a Grappling Hook and a Plasma Saber ready at any time.

Step into your base's [ ARMORY KIOSK ] to pick two additional heavy weapons

from seven specialized tools of mayhem.

◆ [ HEAVY ARSENAL ]

[Slot 1] BAZOOKA

└> The classic rocket launcher. Knock enemies across the sky, land

mid-air predictions, or rocket-jump to the ceiling.

[Slot 2] VULCAN

└> A high-RPM rotary gatling cannon. Shows zero mercy to anyone trying

to float lazily across open sky.

[Slot 3] GAUSS RIFLE

└> Fires high-velocity electromagnetic slugs. The surgical choice for

intercepting enemy runners from across the map.

[Armory] SUPER SHOTGUN

└> A very rough-looking wizard's staff. Delivers massive close-range

devastation, with enough recoil kickback to keep you airborne longer.

[Armory] PULSE LASER

└> Instant-hit coherent beam. If you can't outrun the speed of light,

you get hit. It's the law.

[Armory] CLUSTER ROCKET

└> Precision aiming is a coward's excuse. Splits mid-air and deletes

the entire zip code in that direction.

[Armory] GUIDED MISSILE

└> Heartwarming doorstep delivery service for enemies hiding around

corners.

[Armory] RICOCHET BLADE

└> Fires high-speed bouncing sawblades that turn tight base corridors

into a cheerful blender.

(Yes, this game remembers the UT99 Ripper.)

[Armory] RAILGUN

└> Two seconds of patience turns your enemy's existence into the

past tense.

[Armory] FLAMETHROWER

└> Fire is the proper response to annoying guests. Historically proven

for generations.

◆ [ MOBILITY & MELEE ]

[Key: F] GRAPPLING HOOK

└> Slingshot around terrain, recover from deep drops, and pull momentum

out of thin air.

[Key: V] PLASMA SABER

└> Cleave enemies in close quarters. Time your swing right and you can

deflect incoming Guided Missiles straight back into the sender's face.

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■ [ 04. A SPORT DISGUISED AS A FIREFIGHT ]

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Play online up to 5v5 via Steam P2P Multiplayer, or jump into an instant

offline match against AI bots ranging from 1v1 duels up to 15v15 full-scale

warzones.

The rules are always the same.

Take their flag, bring it home, and don't let them touch yours.

▷ 16 Arenas :

8 Pure Jetstream maps built strictly around movement, and 8 Kinetic

Gimmick maps armed with jump pads, catapults, and two-way warp portals.

▷ 7-Stage Survival Gauntlet :

A solo wave-survival mode paying tribute to 90s shooter history,

culminating in [ STAGE 7 : HELL ON EARTH ] against a squad of fully augmented [ APEX LIQUIDATORS ].

▷ 16-Band Retro Jukebox :

Built right into the lobby with shuffle and single-track repeat, because

an arena shooter is nothing without loud synth and heavy guitars.

The rules are simple.

The situations are not.

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Fast enough to fly.

Heavy enough to hurt.

Old-school enough to remember why arena shooters were fun.

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Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC