Adelaide: A Tiny Adventure
体験版あり
About the game
4つの世界。4人の守護者。家へ帰る道を探す、小さなヒーロー。秘密や試練、心に残したいささやかな思い出が詰まった40のピクセルアートステージを、走り、二段ジャンプし、ハンマーを振るって進もう。父親が娘のために作った、心温まる冒険です。
Steamの原文説明
A TINY HERO. A LONG WAY HOME.
A hammer. A double jump. Four guardians to face.
Meet Adelaide, a little girl with a long way to go. Run, jump and search for secrets across 40 pixel-art levels, from green ruins and autumn forests to frozen castles and a forgotten tropical coast.
Home is worth the journey.
FOUR WORLDS. FORTY LEVELS. ONE WAY HOME.
Time your double jumps, swing your hammer and look for paths hidden just beyond the obvious route. Adelaide brings those small platforming challenges together into one colourful journey home.
Cross ancient grasslands, brave autumn forests, climb through winter’s frozen strongholds and discover the secrets of a tropical coast. Each world brings new obstacles, its own atmosphere, and a guardian waiting at the end.
Learn the jumps. Watch the enemies. Find your opening.
Then take one more step towards home.
FOR THE ONES WHO ALWAYS CHECK THE SECRET PASSAGE
Every level holds 100 coins. Some lie along your path. Others reward a careful jump, a curious detour, or the feeling that there must be something behind that wall.
Seek out secret rooms. Meet friendly cats. Discover the little memories Adelaide carries with her.
Reaching the exit is only part of the adventure. How much will you find along the way?
YOUR ADVENTURE INCLUDES
- 40 levels across four distinct worlds, from green ruins to tropical shores.
- Running, jumping, double-jumping and hammer action to carry you through the journey.
- 100 coins in every level, with hidden routes and secrets to discover.
- Four guardians, each with a different rhythm and personality.
- Collectible memories that reveal the little moments behind Adelaide’s adventure.
- Keyboard and controller support, so you can find your favourite way to play.
MADE BY A DAD. INSPIRED BY HIS DAUGHTER.
Adelaide began with a simple wish: to make a game my daughter could one day play.
When development started, she was six months old. Her contribution to the project was mostly smiles, mysterious noises, and a complete disregard for my sleep schedule.
I built this little world after bedtime, imagining the day she would hold a controller, make her first jump, discover her first secret, and realise:
“Dad made this for me.”
Now you’re invited into that world, too.
For anyone who grew up with platformers.
For anyone discovering them for the first time.
For anyone who still wonders what’s waiting beyond the next screen.
SMALL HERO. BIG JOURNEY. MEMORIES THAT STAY.
Made after bedtime.
Inspired by Adelaide.
Powered by coffee.
Funded by… hopefully you.
(I just discovered how much diapers cost.)






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