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STARFADE

即将推出

FIVE DUCK GAMES收录日期 Oct 10, 2026

About the game

实时指挥横跨整个星系的舰队。守住跃迁门,切断敌人的补给线,派出航母的舰载机联队,并撕开一道裂隙,让一艘泰坦跃迁至敌军后方。三个阵营、三条剧情战役,以及从1对1决斗到征服整个星区的宏大战争。

Steam 原始说明
StarCraft fought over a hill, a choke and an expansion. STARFADE fights over a gate, a star system and a supply line. Command fleets of warships across whole star systems in real time, from a single frigate up to the sector map, in one continuous zoom.

WAR AT THE SCALE OF STAR SYSTEMS


  • Every system is a battlefield: stars, planets, asteroid belts and stations, linked to the rest of the sector by ancient warp gates.
  • Gates are the terrain: most ships can only travel through the gates, so the great battles break out in front of them. Hold a gate's control station and your fleets pass freely while the enemy comes out scattered.
  • One continuous zoom: scroll from a single ship's guns to the whole star system to the sector map without a loading screen.
  • Intelligence goes stale: out of sensor range the enemy is only a last known position and an estimate that grows vaguer by the minute.

SUPPLY IS THE LIFEBLOOD


  • Mine, refine, build: mining barges strip the asteroid belts while freighters haul the ore and run the supply lines on their own.
  • Fleets live on supply: missiles, repairs, fighter rearming and jumps all burn it. Cut a fleet off and it weakens, then falls silent.
  • Raid the arteries: the weaker side can still win by hunting convoys and freighters behind the front.

CARRIERS, CAPITALS AND TITANS


  • Command task forces, not three hundred clicks: screens, line ships and carriers take their places in formation by role. Your hands are for the decisions that matter: a battleship's broadside, a carrier's launch, a titan's jump.
  • Supercarriers: a carrier jumps into the fight and empties its launch tubes, wing after wing.
  • Variants you can read: every hull comes in variants you choose at the yard, and you can tell them apart on sight.

ONE JUMP CAN BREAK THE LINE


  • Light a jump beacon: slip a cloaked scout deep behind the enemy's gates and unfold a beacon.
  • Spool the drive: plan the jump on the sector map. The spool-up is loud: the enemy sees the distortion coming and gets a few seconds to react.
  • Tear the sky open: the titan rips a rift to the beacon and brings its fleet through, straight past the defences everyone was guarding.

THREE FACTIONS


  • The Terran Directorate wages war as industry: freighter supply lines, missile barrages, jump bridges and refits that turn an existing fleet into whatever the battle needs.
  • The Asterian Concord wages war as art: few, elite ships with linked shields, phase jumps to the enemy's flank and gates they can seal shut.
  • The Veyl wage war as evolution: a living swarm that spreads its reef from system to system, crosses the dark between stars without gates, devours wrecks and adapts to your weapons.

THREE CAMPAIGNS, ONE SECRET

  • Three story campaigns and a finale: play the war as a Directorate captain turned rebel, as the heir of a dying alien dynasty, and as the first of the Veyl to think "I".
  • The same war from three sides: what looks like an invasion in one campaign looks very different in the next.
  • A fleet that carries on: the ships that survive a mission carry over to the next, and your hero ships grow mission by mission.
  • The gates are not what they seem: every gate anyone wakes dims a star somewhere in the dark.

WAYS TO PLAY

  • Skirmish against the AI on sector maps of every size.
  • Online co-op for 2 to 4 commanders against the AI.
  • Ranked 1v1 and 2v2, and team battles up to 4v4.
  • Conquest: 30 to 60 star systems, two alliances, played over several sessions. The war is saved and picks up where you left it.

试玩版与发售信息

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信息与图片:Steam · 最后检查 UTC