Last Light
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About the game
エリアスは、放棄された危険な場所へ派遣される、ごく普通の夜間回収作業員だ。懐中電灯、バックパック、基本的な道具だけを装備し、探索して目標を達成し、超自然的な怪物から身を隠し、限られた資源を管理しながら、脱出できるまで生き延びなければならない。
Steamの原文説明
LAST LIGHT — GAME DESCRIPTION / REFERENCE
Last Light is a real-time 2D survival horror and stealth game built around one core idea:
LIGHT KEEPS YOU SAFE, BUT LIGHT ALSO ATTRACTS THEM.
The player explores dark, dangerous environments where visibility is limited and supernatural creatures can appear at any moment. The flashlight helps the player see paths, objects, rooms, and hazards, but using it carelessly can reveal their position.
CORE GAMEPLAY
Explore handcrafted, atmospheric environments.
Use a flashlight to navigate dark areas.
Manage limited flashlight/battery resources.
Watch for enemy movement and detection.
Hide inside suitable hiding spots when enemies approach.
Avoid creatures rather than relying on direct combat.
Complete environmental objectives to progress.
Find keys, tools, switches, and other important objects.
Interact with the environment to open new routes.
Use darkness and the environment to break enemy detection.
Listen for sounds and visual warnings that indicate nearby danger.
Escape dangerous areas after completing objectives.
Face increasingly difficult locations with new threats and hazards.
The core gameplay loop is:
ENTER DANGEROUS AREA
→ EXPLORE CAREFULLY
→ USE LIGHT TO SEE
→ WATCH FOR ENEMIES
→ HIDE / EVADE WHEN DETECTED
→ COMPLETE OBJECTIVE
→ FIND A WAY OUT
→ EXTRACT
→ ENTER A MORE DANGEROUS LOCATION
CORE IDENTITY
Last Light should not copy Shadowlight's gameplay systems.
Shadowlight focuses on:
DARKNESS → STEALTH → POSITIONING → BACKSTAB → TURN-BASED COMBAT
Last Light focuses on:
DARKNESS → FLASHLIGHT → RESOURCE MANAGEMENT → DETECTION → HIDING → OBJECTIVE → EXTRACTION
The flashlight is primarily a survival and exploration tool, not a weapon.
The central tension should always be:
“I need the light to see.”
“But the light might reveal me.”
Last Light should remain a real-time 2D survival horror / stealth experience with handcrafted levels, environmental storytelling, limited resources, hiding mechanics, supernatural creatures, objectives, and escalating danger.
Shadowlight is only inspiration for the broader idea that light and darkness can create tension. Last Light must maintain its own mechanics, progression, enemies, atmosphere, objectives, and identity.






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