Last Light
Démo disponible
About the game
Elias est un simple agent de récupération nocturne envoyé dans des lieux abandonnés et dangereux. Équipé seulement d'une lampe torche, d'un sac à dos et d'outils rudimentaires, il doit explorer, accomplir ses objectifs, se cacher des créatures surnaturelles, gérer des ressources limitées et survivre assez longtemps pour s'échapper.
Description d’origine sur Steam
LAST LIGHT — GAME DESCRIPTION / REFERENCE
Last Light is a real-time 2D survival horror and stealth game built around one core idea:
LIGHT KEEPS YOU SAFE, BUT LIGHT ALSO ATTRACTS THEM.
The player explores dark, dangerous environments where visibility is limited and supernatural creatures can appear at any moment. The flashlight helps the player see paths, objects, rooms, and hazards, but using it carelessly can reveal their position.
CORE GAMEPLAY
Explore handcrafted, atmospheric environments.
Use a flashlight to navigate dark areas.
Manage limited flashlight/battery resources.
Watch for enemy movement and detection.
Hide inside suitable hiding spots when enemies approach.
Avoid creatures rather than relying on direct combat.
Complete environmental objectives to progress.
Find keys, tools, switches, and other important objects.
Interact with the environment to open new routes.
Use darkness and the environment to break enemy detection.
Listen for sounds and visual warnings that indicate nearby danger.
Escape dangerous areas after completing objectives.
Face increasingly difficult locations with new threats and hazards.
The core gameplay loop is:
ENTER DANGEROUS AREA
→ EXPLORE CAREFULLY
→ USE LIGHT TO SEE
→ WATCH FOR ENEMIES
→ HIDE / EVADE WHEN DETECTED
→ COMPLETE OBJECTIVE
→ FIND A WAY OUT
→ EXTRACT
→ ENTER A MORE DANGEROUS LOCATION
CORE IDENTITY
Last Light should not copy Shadowlight's gameplay systems.
Shadowlight focuses on:
DARKNESS → STEALTH → POSITIONING → BACKSTAB → TURN-BASED COMBAT
Last Light focuses on:
DARKNESS → FLASHLIGHT → RESOURCE MANAGEMENT → DETECTION → HIDING → OBJECTIVE → EXTRACTION
The flashlight is primarily a survival and exploration tool, not a weapon.
The central tension should always be:
“I need the light to see.”
“But the light might reveal me.”
Last Light should remain a real-time 2D survival horror / stealth experience with handcrafted levels, environmental storytelling, limited resources, hiding mechanics, supernatural creatures, objectives, and escalating danger.
Shadowlight is only inspiration for the broader idea that light and darkness can create tension. Last Light must maintain its own mechanics, progression, enemies, atmosphere, objectives, and identity.






Informations sur la démo et la sortie
Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC