TryNextGameEncontre o seu próximo jogo
PT
← Voltar às descobertas

NULLBYTE

Lançado

9 CellDescoberto Oct 22, 2026

About the game

Um quebra-cabeças sobre ler o código de outra pessoa e um erro de um único byte. Uma pequena máquina completa num só ecrã: 256 células, quatro registos e uma pilha. Desde «para que lado cresce a pilha?» até uma cadeia de código emprestado. Não ganhas com a resposta certa, mas com aquilo que a máquina realmente fez.

Descrição original no Steam

Read the code. Find the one byte. Take over the machine.


NULLBYTE is a puzzle about reading someone else's program and the single-byte mistake that lets you bend it to your will. Everything happens on one screen you can hold in your head: a tiny machine of 256 cells, four registers and a stack, with the whole of its memory laid out in front of you. You don't touch real computers — you learn how the machine actually thinks, and then make it do what was never written in its code.

What makes it different

  • The whole machine fits on one screen. 256 bytes, and you see every one of them — the code, the stack, your input, all live.
  • Nothing is told, everything is shown. The listing is a disassembler of memory as it runs. Rewrite a byte and watch the instruction change; bytes that came from your input are lit up so you can follow them.
  • You can't solve a level with "the right answer." There is no answer key. The only thing that counts is what the machine actually did when it ran.
  • No textbook, no wall of theory. A card appears the first time a thing shows up on screen and files itself into your Journal — you learn exactly when you need it.
  • From first principles to real technique. 43 puzzles across six blocks: from "what is an address" to overwriting a return address to building a chain out of borrowed pieces of code.

Its own little machine

Not real x86 — a machine small enough to understand completely. Thirteen instructions, 256 cells, a stack that grows down, byte-level permissions, and a return address that is one visible byte. You learn the ideas behind memory safety and exploitation, not a pile of opcodes.

Features

  • 43 hand-made levels in six blocks, each one provably solvable
  • Leaderboards: the shortest payload wins — come back and shave off a byte
  • A step-by-step machine you can run, rewind, and poke at
  • Three-step hints when you want them, and achievements for doing without
  • English and Russian, including the listings and the comments

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC